Viking Rise

Fenrir’s Judgment

Fenrir’s Judgment: Start Here

This is Kingdom Mayhem's Conquest Season, and it is not built like the seasons before it. Eight kingdoms arrive as four Teams of two, and the season is won by one thing only: occupying the Lv 8 Sacrificial Stone at the center of the map. Not points. Not rankings. One building.

Do this
  1. Get your Chief Hall to Lv 24 before your kingdom enters. That is the entry gate, and nothing else gets you in. See before you enter.
  2. Bring a Random Relocator. Coming in is free; leaving costs one, and your Fixed Relocator does not work here.
  3. Read the hub timeline on day one and plan in day numbers. It is the season's whole schedule in one screen. See the schedule.
  4. Join a Battalion. It is shared stone buffs, cross-Tribe rallies, and how many Season Summons you personally get at the end. See Battalions.
  5. Kill one Tier 4 or higher enemy troop, early. Zero War Merit is the season's only written disqualification from settlement rewards.

What the game calls it

The season's own hub header stacks two lines: Conquest Season over Fenrir's Judgment. That is the whole of the game's naming, and it is why this site titles the section the way it does. The game then uses Fenrir's Judgment in its own prose too — the Season Summon rule opens “At the end of Fenrir's Judgment, …” — so the name is the season's, not a nickname.

⚠️ One thing to watch when you check this yourself: a panel or a card drawn over the hub covers the second line, so a glance at the header with the Rankings screen open shows only Conquest Season and looks like the season has no other name. Close the panel before you read the header.

⛔ Three different things wear the name “Fenrir's Judgment”

This is the single most confusing thing about the season's vocabulary, and it is the game's doing, not this guide's:

WhatWhere the game writes it
The seasonThe hub header's second line, and the game's own Rules prose
A city skinA CITY SKIN reward in the Chief Rankings band Rank 51 to 100 — see how the season pays out
The name attached to the Lv 8 Sacrificial StoneThe win condition, in brackets: “the Lv 8 Sacrificial Stone [Fenrir's Judgment]”

⭐ So “I got Fenrir's Judgment” is ambiguous in chat, and a search for the phrase returns all three. ⚠️ And do not read the brackets as a rule: the same Rules tab writes the name bare in one entry and bracketed in another, so the game is not consistent about them and a bracketed string here proves nothing about what kind of thing it names.

⚠️ There is no in-game season number for it. The Kingdom Overview row lists Season 1, Season 2, Season 3 and then simply Conquest Season, with Cycle Season after it on the newer runs — the numbering stops. IGG's own announcement calls it “the 4th season of the Kingdom Mayhem” in prose, and the community calls it Season 4, S4 or KvK 4, but the game writes none of those anywhere. Conquest Season is a kind of season inside Kingdom Mayhem, not a replacement for it: this season's own Rules screen still opens its sentences with “In Kingdom Mayhem, …”.

The map has three names in the game's own text, all of them the same place: the Judgment Hall, the Lyngvi Judgment Court (where relocation sends you) and the Lyngvi Judgment Hall (in the stones' lore). IGG's teaser line for the season was “The defense of Lyngvi is imminent!”

The premise

The Rules screen opens on the season's story rather than its mechanics. Lyngvi is where the gods imprisoned the demon wolf Fenrir, bound by three chains standing for past, present and future — and Fenrir has already broken some of them, which is why the island is overrun. Hela, Queen of the Underworld, is named in the stones' own lore as having used them to gather Fenrir's offspring. The Sacrificial Stones you spend the season fighting over are described as “tainted and corroded by the abyssal sea”, holding immense power, to be occupied and purified.

⚠️ That premise paragraph has only been read on a non-English client, so it is summarized here rather than quoted. Every passage on this site shown in quotation marks is the game's own English.

The win condition, in the game's words

Rules → Special Rules → Team Introduction, verbatim:

“In Fenrir's Judgment, each Kingdom will be divided into four Teams: [Flare], [Granite], [Tide], and [Forest]. The Team that occupies the Lv 8 Sacrificial Stone [Fenrir's Judgment] will win.”

⭐ Three things in one sentence, and all three are unusual. The win is occupation of a building, not a points total. The building is named after the season itself. And it is a Lv 8 Sacrificial Stone — a level above anything on the published unlock schedule. What stands at the map's center, and how it relates to the building called Fenrir's Purgatory, is covered honestly on Sacrificial Stones.

How the season is shaped

LayerWhat it is
Four TeamsEight kingdoms paired into four Teams of two. Your pair shares one Team Points total, one settlement row and one corner of the map — see the four Teams
BattalionsA tier between your Tribe and your Team: Tribes from the same Team bound together for rallies, reinforcement and shared stone buffs — see Battalions
A preparation eventThe Battle of Judgment, scored per Team before the map opens, paying attack buffs you carry in — see preparation
A two-period cycleThe whole season alternates between [Strife Period] and [Rest Period] — see Strife and Rest
A staged quest trackChronicles, 22 stages, with Solo, Tribe, Battalion and Team quest families on each — see Chronicles
Six stones and a centerThe objectives, each on its own contest cycle, arriving on a published schedule — see the stones

What is different about this season

If you played any of the three Kingdom Mayhem seasons before this one, these are the things that will catch you out. Nothing from those maps transfers.

  • Four Teams of two kingdoms, not two sides. There are three enemies, not one, and the standings table has four rows.
  • The win is a building. Your Team can lead every ranking list and still not win the season.
  • Battalions are real. A Pass is held by a Battalion. Stone buffs are shared across a Battalion. Your Season Summon count is read off your Battalion's stones.
  • The season has periods, and your strategy resets when one turns. There is no set-and-forget.
  • Only Tier 4 and above kills earn War Merit, and a Team on zero War Merit is excluded from settlement rewards in writing.
  • Passes open in two waves — single-direction first, full access weeks later — and the second wave runs 7, 6, 8, 5.
  • Losing ground loses your position. If the Territory under your City flips to an enemy Team's Tribe, your City is forcibly relocated to your Team's starting corner.

Where to start reading

  1. Not in yet? Before you enter, then the preparation event.
  2. Just landed? The schedule, then your Team, then the map.
  3. Playing daily? Every login.
  4. Leading a Tribe? For tribe leaders.
  5. In a hurry? Always and never is the whole guide on one page.

What this guide does not know

This section is built from the game's own screens wherever it can be. Where it cannot, it says so on the page rather than filling the gap with a guess. The honest list:

  • How long the season runs. No source states a length, and nothing here derives one. Your hub's “Battle ends in” countdown is the only authority for your own kingdom's run.
  • The period length and the strategy lists. Nobody has ever opened the Period screen on camera; what is known is attributed where it appears.
  • What most Chronicles stages are called. ⭐ The count is now settled at 22, ending in Final Settlement — but only stages 1 and 22 have been read with both a number and a name, and nine names in the middle of the track have never been drawn on any screen anyone has seen.
  • Most of the Manor level range. ⭐ The Campaign Point rate is now known for three levels — Lv 4 → 8/h, Lv 5 → 11/h, Lv 6 → 18/h, paid hourly — and the Manor Leader is the Mad Butcher, leveled with its Manor. ⛔ Lv 1–3 and Lv 7–8 have never been drawn, and this guide will not interpolate them from three observations. See Manors.
  • What the three new Sx skills do. Their names are official and the game now defines the Sx mark itself; no source anywhere states an effect for any of the three.
  • The region count, the Air Dock count, and how many Eclipse Stones there are. ⭐ Individual positions are being filled in — three Pass coordinates and two War Air Dock coordinates are now read off the game's own cards — but no total for anything. The game names regions and numbers none of them, and the community's numbered zones are not the game's language.
  • What a First Occupancy Bonus is worth, what a Sacrificial Stone's buff actually does, and what a Member Credit is. ⛔ All three are named by the game and defined nowhere in it, on any screen anyone has read.
Video (Viking Rise Chronicles), from the start: the season walked through once — what Fenrir's Judgment is, before any single screen.
Don't
  • Don't call it Season 4 in game chat and expect to be understood precisely. The game calls it Conquest Season, Fenrir's Judgment.
  • Don't bring a plan from an earlier season. The buildings, the currencies, the team structure and the win condition are all new here.
  • Don't chase a ranking at the expense of the center. Rankings pay; the Lv 8 stone wins.
  • Don't fight the kingdom you are paired with. You share a Team row, a points total and a settlement result.
  • Don't arrive without a Random Relocator. It is the only way out, and the Fixed Relocator you normally use is inert on this map.

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