Viking Rise

Fenrir’s Judgment

How the Season Pays Out

Five ranking lists, a Team reward with a victory tab and a defeat tab, stage rewards waiting in Achievements, and a five-day Season Summon at the end. There is a reward for losing. There is no reward for not turning up.

Do this
  1. Get off zero War Merit. The game states that Teams with 0 War Merits are not eligible for the season's Settlement Rewards. One qualifying kill puts you on the ladder.
  2. Find your War Merit Ranking inside your Team. That is the number the Team reward tiers are read from — not your kingdom rank, not your points total. The top tier starts at ranks 1–50.
  3. Claim your Achievements stage rewards as they unlock. KvK Points determine which ones you can claim, and claiming is a manual act.
  4. Hold stones for the Battalion, right to the end. Your Season Summon count is set by the level and quantity of Sacrificial Stones your Battalion occupied.
  5. Be present for the five days after the battle ends. Season Summoning runs at the Hall of Valor after the season closes, and it is the biggest single payout of the whole run.

The five ranking lists

The Rankings button on the hub opens five tabs. They are five different competitions and they pay separately:

TabMeasures
Chief RankingsYou, against every chief on the battlefield. The blurb pays out to the top 300, with a minimum threshold attached, and arrives by mail
Battalion RankingYour Battalion, against the other Battalions
Kingdom RankingsYour kingdom, against the other seven
Team RankingYour Team of two kingdoms, against the other three Teams
Personal War Merit RankingYour War Merit, personally

Four of those five are not about you alone. A season spent maximizing your own Chief Ranking while your Battalion holds nothing leaves four of the five lists unimproved.

What a Chief Rankings reward actually looks like

The Preview Rewards button on the Chief Rankings tab opens the grid, banded by rank. Two of its cards have been read on camera, and they are worth seeing before you decide whether the ladder is worth climbing.

In the band labeled Rank 51 to 100 sits a CITY SKIN, verbatim:

“Fenrir's Judgment — The chains of fate tighten silently, as judgment comes for the God-Devouring Demon Wolf, Fenrir.”
Unlock Bonuses: Increases damage +1 %
Active Bonuses: Archer Attack Increase +6 %

⛔ Read that item name twice, because it is a genuine trap. The city skin is called Fenrir's Judgment — and so is the season. Three different things in this game wear that string: the season, this city skin, and the name the win condition attaches to the Lv 8 Sacrificial Stone. ⚠️ So “I got Fenrir's Judgment” can mean a cosmetic, and a search for the phrase will return all three. The naming is set out on the overview page.

The other card read from the same grid is a DECOR ITEM, Statue of the Brave — “Victory is the highest accolade for the brave.” Under a heading Place to produce: it draws two output rows, each x1 /8h, at 7.50 % and 92.50 %. ⛔ The two produced items are drawn as icons and are not named, so this page will not guess what they are; what the card does tell you is that the statue is a producer on an 8-hour cycle with two possible outputs, not a trophy.

⚠️ Two cards are not the grid. These are the bands that happened to be open on camera. Nobody has read the grid end to end, so treat them as examples of what the ladder pays, not as its contents.

Team Settlement

Rules → Special Rules → Team Settlement, verbatim: “Teams will be allocated different Season Team Rewards based on the results of the season. This includes precious rewards such as the season's draw chances.”

The Team Reward screen itself carries two tabs and one footnote that matters more than either:

  • Team Victory Reward and Team Defeat Reward — so the season pays whether your Team takes the Lv 8 stone or not.
  • Both are tiered by War Merit Ranking in the Team, with the first tier covering ranks 1–50.
  • The footnote, verbatim: “The Team Settlement Reward is based on the Team's win-loss count in Kingdom Mayhem. The reward will be automatically distributed after Kingdom Mayhem enters its settlement period. *Please note that Teams with 0 War Merits will not be eligible for the season's Settlement Rewards.”

Read the sequence: your Team's result picks the tab, your War Merit rank inside the Team picks the row, and zero War Merit takes you off the table entirely. The distribution is automatic once settlement begins, so there is nothing to claim here — only something to have earned.

Achievements

The Achievements button sits last on the hub's bottom row and carries a badge when something is waiting. The only description the game gives of it is inside the KvK Points rule: points “determine the stage rewards you can claim in Achievements.”

So Achievements is a claim screen, and claims expire by being forgotten. Open it whenever the badge appears. It is the one payout in the season that is entirely in your hands and entirely easy to miss.

The Season Summon

Rules → Special Rules → Season Summon, verbatim:

“After Fenrir's Judgment ends, the gods will bestow blessings, and [Hall of Valor] will initiate a 5-day Season Summoning. At the end of Fenrir's Judgment, the number of Season Summons each Battalion member can perform will be determined based on the level and quantity of Sacrificial Stones occupied by the Battalion. During the Season Summoning, there is a chance to obtain legendary Heroes, legendary Mounts, and limited legendary skills.”

It appears on the hub timeline as its own node, Season Summon Open, after the battle countdown has run out.

QuestionAnswer
Where?Hall of Valor
How long?5 days
How many pulls?Set by the level and quantity of Sacrificial Stones your Battalion occupied
What is in the pool?Legendary Heroes, legendary Mounts, limited legendary skills

This is the season's real prize and it is not awarded for fighting. It is awarded for occupying, as a Battalion, and it reads both how many stones and how high they were. A Battalion that trades a cluster of low stones for one high one has not obviously improved its summon count, and a Battalion that holds nothing at the end has the worst payout on the battlefield regardless of how much it killed.

And a second gate: your Occupation grade

The stone rule above is not the only thing the summon reads. The Season Summon rules carry a clause that caps your summons by the grade you finish on in the Occupation Achievement ladder. On the screen that was read, the top three grades allow 350 summons and the two below them allow 200 — the same figure in both the Summon Hero column and the Summon Skill column, so the cap applies to each pool separately.

  • ⚠️ The table continues below the fold — more grades exist beneath those five, and nobody has read them. A low grade is not 200; it is some number nobody here can tell you.
  • ⚠️ The grade names have only been read on a non-English client, so this page does not name them. Open Achievements, find the Occupation tab, and read your own grade off it.
  • The Skill pool costs one soulstone per summon — a Blessed Soulstone for skills, with a different soulstone named for the pool above it. Bring them, or your allowance is theoretical.

⭐ The practical point: two players in the same Battalion do not get the same number of pulls. The Battalion's stones set the pool and your own occupation grade sets your ceiling, so a member who never took part in a capture can sit beside one who did and come away with a fraction of the summons.

What else ends with the season

  • Campaign Totems disappear. “At the end of the season, the Campaign Totems will disappear” — so Campaign Points are to be spent, never saved.
  • The Supply Shop's leftovers are forfeit. “When Kingdom Mayhem ends, all remaining unredeemed resources in the Supply Shop will be offered to the gods.” Spend your War Merit.
  • The War Merit Shop closes on its own clock, which the shop banner counts down separately from the hub's battle countdown.

For a tribe leader

  • Run a zero-War-Merit audit a week before the end. Every member on nil is about to receive nothing, and the fix takes one rally.
  • Tell your Battalion that the summon count is read at the end, not averaged. What you hold when the season closes is what pays.
  • Chase unclaimed Achievements before settlement. Nobody else will.
  • Empty the Supply Shop and spend Campaign Points before the clock runs out. Both are forfeit at the end, in writing.
Don't
  • Don't finish on zero War Merit. It is the one explicit disqualification in the season's rules.
  • Don't save Campaign Points or War Merit for later. The Totems vanish and the Supply Shop's stock is offered to the gods. There is no later.
  • Don't log off when the battle countdown hits zero. Season Summoning runs for five days afterwards and it is the largest payout of the season.
  • Don't optimize only the ranking with your name on it. Four of the five lists are your Battalion's, your kingdom's or your Team's.

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