Lewk Skywatcher›Viking Rise›Seasons›Fenrir’s Judgment Fenrir’s Judgment Kingdom Mayhem A playbook for every tribe in the kingdom. Find the stage for today and work down its list. Start here Start here The rules of this season, orders first The schedule Fourteen nodes, as day numbers Before you enter Chief Hall 24, and what to bring Every login The list to run every session The season, stage by stage Before the map opens Battle of Judgment The preparation event, scored per Team Every stage, all season Chronicles Solo, Tribe and Battalion quests by stage All season, in cycles Strife and Rest The cycle, and the strategy that resets Passive income, all season Manors The map’s only passive income After the battle ends How it pays out Rankings, team rewards, Season Summon Know the season The Judgment Hall Four corners, a zoned middle, a centre Sacrificial Stones Six stones, and the one that wins Fortresses and ground Team Fortress, Strongholds, Forts, Flag Towers Getting around Passes, Air Docks, relocation, territory The four Teams Eight kingdoms, four Teams, one win condition Battalions The tier between Tribe and Team Scoring KvK Points and War Merit Currencies and shops War Merit, Proof of Courage, four shops Troops and heroes Tiers, field enemies, the new skills Always and never The whole guide, compressed Tribe leaders What a leader alone must do Reference Glossary Every term, including the ones spelled twice LanguageEnglishEspañolPortuguêsFrançaisDeutschItalianoRomânăPolskiTürkçeРусскийУкраїнськаالعربيةBahasa IndonesiaTiếng Việtไทย日本語한국어简体中文繁體中文