Fenrir’s Judgment
Chronicles: the Staged Quest Track
Chronicles is the season's quest spine. It runs as a rail of 22 numbered stages, each unlocking on its own clock, and each carrying quests in four families at once — one for you, one for your Tribe, one for your Battalion, one for your Team. The Battalion and Team ones are the ones nobody remembers.
- Open Chronicles every session and read the stage timer first. Each stage card shows either “Time Left” with a countdown or “Has not started”. A quest is only completable while its stage is running.
- Check all four quest families, every stage. Solo, Tribe, Battalion and Team are tagged separately on the same list and they are easy to scroll past.
- Name an owner for the Battalion quest. Solo quests get done because they are personal. Tribe quests get done because somebody shouts. The Battalion quest quietly expires.
- Scroll the rail right on day one. Stage cards show what they unlock before they start, so you can see what is coming and prepare for it.
- Complete stages, not just quests. A banner over the quest list reads “Complete a Stage to collect your …” — the stage itself pays, on top of its quests.
How the track is built
Chronicles opens from the hub's bottom row. It is a horizontal rail of numbered diamond stages with a card above the selected one. Nine numerals fit on screen at once and the rail scrolls. ⭐ The track is 22 stages long, and the rail's right end has now been read: the numerals run up to 22, stage 22 is drawn as an enlarged gold terminal node rather than another diamond, and the rail stops there. ⭐ Stage 22 is named Final Settlement, which is what the end of the track is for.
Each stage card carries three things:
- The stage name.
- “Unlock Feature:” with one or two hexagonal icons — what the stage opens up.
- Either a live countdown or “Has not started”.
⭐ The “Unlock Feature” line is the part worth reading ahead. The stages are not just quest bundles; they are how parts of the season switch on. Looking three stages right tells you what your Tribe should be getting ready for.
The stage names that have actually been seen
| Stage | Name | Note |
|---|---|---|
| 1 | Embers of War | The opening stage |
| — | Howling Sacrificial Stone | ⭐ A stage named after a map objective — the stones have their own stages |
| — | Breaking Through III | The numeral means this one repeats across several stages |
| — | Mid-Phase Settlement | A settlement stage partway through the season |
| 22 | Final Settlement | ⭐ The last stage, drawn as an enlarged gold terminal node. The rail stops here |
Those five are the ones read off the game's own screen. ⚠️ Only stages 1 and 22 have known positions; the other three were on cards marked “Has not started” and their stage numbers were not visible with them.
⛔ The names of stages 2–10 and 20–21 have never been read. Only their numerals were ever drawn on screen. This page will not fill them in from a community list, and neither should you — see the stage-count note below for what happened to the two public lists.
⭐ What the names tell you anyway. A stage named Howling Sacrificial Stone means the quest track is tied to the map's unlock schedule, not running beside it — the stones arrive as timeline nodes and as Chronicles stages. And Breaking Through III means the middle of the track is a repeating ladder, so a stage you fall behind on is a pattern you will see again rather than a one-off you missed.
The four quest families
| Family | Who completes it | Example read in game |
|---|---|---|
| Solo Quest | You alone | Purify Corrosion (0/50) |
| Tribe Quest | Your Tribe, together | Tribe Construction (1/1…) |
| Battalion Quest | Your whole Battalion | Invincible(0/1) — “Before this Stage ends, occupy 1 Lv 8 Sacrificial Stones.” |
| Team Quest | Your Team of two kingdoms | — |
⭐ Read that Battalion Quest example again, because it is the clearest thing the game says about the win condition anywhere in its own English. A quest called Invincible asks a Battalion to “occupy 1 Lv 8 Sacrificial Stones” before the stage ends — the game's own plural on a count of one, reproduced here as drawn. It confirms that Lv 8 Sacrificial Stone is live in-game text and not a phrase lifted from a patch note, and it puts the season's prize on the quest track rather than off to one side.
⭐ The Battalion and Team quests are structurally different from the other two. A Solo quest needs you. A Tribe quest needs your Tribe. A Battalion quest needs several Tribes to each do something, which means it needs somebody to coordinate across Tribes — and if your Battalion has not agreed who that is, the answer is nobody. A Team quest is wider still: your Team is two kingdoms, so its quest is the one with no natural owner anywhere. See Battalions and your Team.
What Chronicles pays into
Chronicles quests feed the season's points, and points decide more than rankings. The game's own wording on KvK Points: points “will affect the distribution of ranking rewards of the corresponding rankings list, and determine the stage rewards you can claim in Achievements.”
So the chain runs: Chronicles quests → points → what you can claim in Achievements. A player who ignores Chronicles is not just missing quest rewards; they are capping what the Achievements screen will let them take. See scoring.
Where the track ends: the Season Summon
Stage 22 is Final Settlement, and what comes after it is the season's largest single payout. Rules → Special Rules → Season Summon, verbatim:
“At the end of Fenrir's Judgment, the number of Season Summons each Battalion member can perform will be determined based on the level and quantity of Sacrificial Stones occupied by the Battalion.”
⭐ Note what that sentence does and does not read. It reads your Battalion's stones, by level and by count — not your quest completions, not your kill total, not your Chronicles progress. So the quest track pays you in points and claims along the way, and the thing waiting at the end of it is scored on something else entirely. Both matter; they are not the same race. Full detail on how the season pays out.
⚠️ One reading trap, if you go looking for this entry yourself. The Special Rules tab draws a [Hela's Curse] entry near this one, and Hela's Curse belongs to a different Kingdom Mayhem season. ⛔ The Rules screen carries entries for more than one season at a time — so check which season an entry names before you act on it. The quote above is from the Fenrir's Judgment entry.
How many stages there are: 22
⭐ This was open for most of this guide's life and it is now settled on a frame. The rail was dragged to its end: the numerals run to 22, stage 22 is an enlarged gold terminal node rather than another diamond, and nothing follows it. 22 stages, unlocking in sequence, each on its own clock, ending in Final Settlement.
Two community sources had given totals that contradicted each other outright — one documenting a long track of roughly twenty stages, the other describing four one-day chronicles with a completely different set of names. ⭐ The first is now vindicated and the second is wrong. That is worth knowing beyond this one number: a source that was right about the track length is worth more of your attention than one that was not.
⚠️ Knowing the total is not knowing the schedule. The 22 numerals are confirmed; what most of them are called, and when each opens, is not. Only stages 1 and 22 have been read with both a number and a name. So you can now pace yourself against a total — but still do each stage while it is open, because nothing outside the game tells you how long the one in front of you lasts.
For a tribe leader
- Post the current stage and its timer in the Tribe announcement. Most members will never scroll the rail themselves.
- Own the Tribe quest explicitly. “Tribe Construction” type quests need somebody to decide what gets built and where, or everyone waits for everyone.
- Agree the Battalion quest owner at Battalion level, before stage 1. Cross-Tribe coordination does not happen spontaneously.
- Read the “Unlock Feature” lines ahead of the rail. They tell you which part of the season switches on next, which is your planning horizon.
- Treat a stage named after a stone as a scheduled fight. It lines up with the hub timeline's own node for that stone.
- Don't assume a quest will still be there tomorrow. Stages run on their own timers and close.
- Don't do only the Solo quests. Three of the four families are collective, and they are worth the most to the people who are easiest to let down.
- Don't plan against a stage name you read somewhere. The count is 22 and that is now confirmed, but the two public lists of stage names disagree with each other and only one of them got the count right. Nine names in the middle of the track have never been read at all.
- Don't treat Chronicles as side content. It feeds the points that gate what Achievements will let you claim.