Fenrir’s Judgment
Scoring: KvK Points and War Merit
Two separate currencies measure you this season. KvK Points come from acting on the map and split three ways. War Merit comes only from killing, and only from killing troops of Tier 4 and above. Neither one decides the season — the Lv 8 Sacrificial Stone does — but both decide what you take home from it.
- Kill something that counts, early. Only Tier 4 and above troops pay War Merit, and a Team member with zero War Merit is excluded from Team Settlement Rewards in writing. This is the one scoring rule with a hard cliff in it.
- Know which of your three point tracks a given action feeds. Member Credit, Battalion Points and Team Points are credited separately and pay out on separate ranking lists.
- Hold the two Eclipse Stones during their windows. They pay points continuously to everyone on your Team inside the area for as long as you hold them.
- Clear Bone Priests when you have nothing better to do. “Defeating them will earn you points and other rewards” — they are the map's floor-level income.
- Check Achievements as your points climb. KvK Points determine the stage rewards you claim there, and they do not claim themselves.
KvK Points, and its three tracks
Rules → Regular Content → KvK Points, verbatim:
“In the Judgment Hall, you can earn points through various actions. Points are divided into Member Credit, Battalion Points, and Team Points. Points will affect the distribution of ranking rewards of the corresponding rankings list, and determine the stage rewards you can claim in Achievements.”
| Track | Whose number it is | Where you see it |
|---|---|---|
| Member Credit | Yours | Your own ranking lists and Achievements |
| Battalion Points | Your Battalion's | Battalion Ranking |
| Team Points | Your Team's — both kingdoms together | The Team screen and Team Ranking |
One action can feed more than one track. That is the practical consequence of a three-way split, and it is why occupying ground beats roaming: a building your Tribe holds credits you, your Battalion and your Team on the same tick, where a march that kills nothing credits none of them.
War Merit, and the Tier 4 floor
Rules → Special Rules → War Merit, verbatim:
“In Kingdom Mayhem, killing enemy Troops from opposing Teams earns War Merit. Different Troop tiers correspond to different amounts of War Merit. War Merit can be exchanged for uncommon items and War Materials in both the [War Merit Shop] and [Supply Shop]. (Only killing Troops Tier 4 and above will earn War Merit.)”
Three rules sit in there, and the bracketed one at the end is the one that catches people:
- Only enemy-Team troops count. Your Team is two kingdoms; neither of them is a source of War Merit.
- Only Tier 4 and above count. A field of dead Tier 3 troops pays nothing. If you are farming kills for merit, you are farming real armies.
- Higher tiers pay more. The game says tiers correspond to different amounts without printing the table, so treat a Tier 5 kill as worth more than a Tier 4 and plan accordingly.
War Merit is spent, not banked for score alone — see currencies and shops. And your War Merit Ranking inside your Team is what the settlement reward reads, which is covered on settlement.
What pays, on the map
| Source | What it pays | Note |
|---|---|---|
| Killing enemy-Team troops | War Merit | Tier 4 and above only |
| Lunar Eclipse Sacrificial Stone | Continuous points to the occupying Team | Contestable every 48 hours, for a 2-hour window |
| Solar Eclipse Sacrificial Stone | Continuous points to the occupying Team | Contestable every 72 hours, for a 2-hour window |
| Bone Priests | Points and other rewards | Levels 56 to 65 |
| Underworld Riders | “a large amount of rewards” | Levels 21 to 25, rally only |
| Manors | Campaign Points, at intervals | A separate currency — see Manors |
| Chronicles quests | Stage rewards | Solo, Tribe and Battalion families |
Achievements is four ladders, not one
The Achievements button on the hub's bottom row opens four parallel tracks, and most players only ever scroll the first one:
- Personal achievements — your own actions.
- Battalion achievements — what your Battalion did together.
- Team achievements — both kingdoms' work on one ladder.
- Occupation achievements — ⭐ not a reward list but a ranked grade, and the grade you finish on sets a hard ceiling on your Season Summons. See settlement.
The personal rows are tiered ladders, each repeating at a higher target — the first three ask you to occupy two Manors at Lv 5 or above, to contribute to Tribe building in the Judgment Hall, and to hold a Lunar or Solar Eclipse Sacrificial Stone for a cumulative duration. All three are occupation targets, not kill targets, which tells you what the game thinks this season is about.
⚠️ The English names of the four tabs and of the Occupation grades have not been read, so this page describes the structure rather than naming the rows. Open all four tabs on arrival — three of them are easy to miss entirely, and a ladder you never looked at is a reward you never claimed.
Where War Merit is actually paid
You will not find a War Merit counter ticking up on the map. The game prints it on the battle report, as a line reading “War Merit Medals earned in this battle”, with the figure for that fight. One real report on this battlefield paid 2,858,840 for a defense that killed 63,299 troops and lost 61,633; another paid 121,378 for a much smaller fight.
Two things follow. Read your battle reports — it is the only place the season tells you what a fight was worth. And the numbers are large and they scale with the kill, so one real engagement against a real army is worth more than a week of safe marches.
The Eclipse Stones are the only continuous income
Every other source on that list pays once, when you do the thing. The two Eclipse Stones are different: “After occupying it, all members of the same Team within the area will continue to receive corresponding points.” They are also the hardest to hold, because they are only contestable in a two-hour window every 48 hours for the Lunar and every 72 for the Solar. Two hours, once every two or three days, is a scheduled event — put it in your Tribe's calendar and bring everyone.
For a tribe leader
- Audit your roster for zero War Merit before settlement, not after. Anyone on nil is about to get nothing, and it takes one kill to fix.
- Own the Eclipse windows. They are the only points that accrue while nobody is clicking, and they are the only capture with a clock you cannot negotiate.
- Point your low-might members at Bone Priests. They pay points, they need no rally, and they keep accounts contributing that cannot hold a line.
- Remind members that Achievements must be claimed. Unclaimed stage rewards are the quietest loss in the season.
- Don't grind Tier 3 and below for War Merit. It pays none. The bracket in the game's own rule is explicit.
- Don't confuse Team Points with War Merit. They appear side by side on the Team screen, they come from different actions, and they pay out on different lists.
- Don't let an Eclipse window pass unopposed because it is inconvenient. Two hours every two days is the entire supply of continuous points on this map.
- Don't assume a big points total protects you at settlement. The Team reward tier is read off War Merit Ranking, and zero War Merit disqualifies you however many KvK Points you hold.