Viking Rise

Fenrir’s Judgment

Currencies and the Four Shops

War Merit buys from two shops, Proof of Courage buys from a third, Campaign Points buy research at your own Totem, and a fourth shop under Event takes a token of its own. Three of these are forfeit when the season closes out, so none of them is a savings account.

Do this
  1. Spend War Merit Medals before the Season Summon event ends. ⛔ The shop's own RULES screen says it outright: War Merit Medals will be cleared after the Season Summon event ends. Unredeemed resources in the Supply Shop are “offered to the gods” when Kingdom Mayhem ends, and the War Merit Shop runs its own closing countdown separate from the hub's battle clock — three deadlines, so plan against whichever comes first.
  2. Spend Campaign Points as you earn them. Campaign Totems disappear at the end of the season, and anything unspent on Campaign Tech dies with them.
  3. Gather, because gathering stocks the Supply Shop for your whole kingdom. The more resources your kingdom gathers, the more the Supply Shop holds for everyone to exchange.
  4. Keep Healing Potions topped up and remember the ratio. Every 2 potions heal 1% of heavily wounded troops, free. There is a storage limit, so use them rather than hoarding.
  5. Check the War Merit Shop every week. Items show a remaining count, so stock is limited per chief and worth taking when it appears.

The currencies

CurrencyWhere it comes fromWhere it is spent
War Merit Medal — the full in-game nameKilling or heavily wounding enemy-Team troops of Tier IV and above; higher tiers pay more. Tiers I, II and III pay nothingThe [War Merit Shop] and the [Supply Shop], in the game's own brackets
Proof of Courage“Proof of one's courage in Kingdom Mayhem”Divine Realm Shop
Campaign PointsManors you own, paid at regular intervalsCampaign Tech, at a Campaign Totem you build in your Territory
KvK PointsActing on the map — split into Member Credit, Battalion Points, Team PointsNot spent. They drive ranking rewards and the stage rewards you claim in Achievements
Healing PotionsIssued to all Chiefs at regular intervalsThe Infirmary — 2 potions per 1% of heavily wounded troops
Random RelocatorBring your ownRelocating out of the Judgment Court costs exactly 1

⚠️ The Fixed Relocator is not on that list for a reason: it cannot be used in the Judgment Hall at all.

The four shops

War Merit Shop — hub, right-hand rail

Priced in War Merit Medals. Items carry a remaining count, so each chief's supply of any one line is capped. The shop banner runs its own closing countdown, and that number is not the same as the battle countdown in the hub header — read both and plan your spending against the shorter one.

⛔ This shop draws no item names at all. Its grid gives you an icon, a small stack count, a price and a Remaining: counter, and nothing else. That has now been read on two separate videos and tested with a 220-point sweep across the shop's whole 97-second stretch in one of them — it is the game's own interface, not a bad capture. ⭐ Tap each tile before you buy it, because the grid will not tell you what you are buying.

Where the medals come from. The game's SOURCE panel carries one entry under War Merit Medal, verbatim:

Kill or heavily wound enemy Teams' Tier IV or higher Troops — “Defeat or heavily wound enemy Troops of Tier IV and above in Kingdom Mayhem to earn War Merit Medals. Higher-tier Troops yield more War Merit Medals.”

Rules → Special Rules → War Merit says the same thing in prose, and names both places the currency is spent, verbatim:

“In Kingdom Mayhem, killing enemy Troops from opposing Teams earns War Merit. Different Troop tiers correspond to different amounts of War Merit. War Merit can be exchanged for uncommon items and War Materials in both the [War Merit Shop] and [Supply Shop]. (Only killing Troops Tier 4 and above will earn War Merit.)”

The shop's own RULES screen puts numbers on the tiers:

Troop tier killed or heavily woundedWar Merit Medals
Tier VII20
Tier VI10
Tier V8
Tier IV5
Tiers I, II and IIINone — (Killed/Heavily Wounded Tier I/II/III Troops do not grant War Merit Medals)

⛔ And a deadline that is easy to miss entirely: War Merit Medals will be cleared after the Season Summon event ends. The Season Summon runs for five days after the battle countdown reaches zero, so this clock outlasts the season's last day of fighting — and a balance you were saving for “later” is gone at the end of it. ⚠️ Which of this page's three clocks binds first is not something the game states, so spend against whichever you can see.

⭐ You can watch the rate as you fight. The Battle Report prints War Merit Medals earned in this battle:, so every engagement tells you what it paid. That line has been read on three independent screens across three different videos.

What the War Merit Shop's chests hold

Some of the shop's tiles are chests, and tapping one opens a CHEST DETAILS card headed “Open this chest for a chance to get any 1 of the following items:” over the columns Item, Quantity and Chance. Three such cards have been read. Each lists eight rows — the same four mounts twice, once at 1.25 % on a gold-framed icon and once at 23.75 % on a purple-framed one. ⭐ Four at 1.25 % plus four at 23.75 % is exactly 100 %, which is how you know eight rows is a whole list rather than a crop. Every quantity drawn is 1.

ChestAt 1.25 % each — gold frameAt 23.75 % each — purple frame
OneDestruction Warhorse, Destruction Demon Wolf, Destruction Boar, Destruction BearDestruction Warhorse, Destruction Demon Wolf, Destruction Boar, Destruction Bear
TwoLight Warhorse, Light Demon Wolf, Light Boar, Light BearLight Warhorse, Light Demon Wolf, Light Boar; the eighth row is unread
ThreeFlame Warhorse, Flame Demon Wolf, Flame Boar, Flame BearFlame Warhorse, Flame Demon Wolf, Flame Boar; the eighth row is unread

⚠️ Three things that table deliberately does not say. The eighth row of chests two and three was never drawn on camera — both cards close before it scrolls into view — so it is left blank rather than filled in from the pattern. ⛔ The gold and purple frames carry no grade or rarity word. The game labels them with nothing but the frame color and the percentage, so this page does not call either one better. ⛔ And no chest's own name or price is ever drawn — all three cards are titled only CHEST DETAILS, and the grid behind them is nameless, so no price anywhere can be tied to a particular chest.

Supply Shop — the kingdom's larder

Rules → Special Rules → Supply Shop, verbatim:

“In Kingdom Mayhem, when Chiefs of the same Kingdom gather a certain amount of resources, the Supply Shop will automatically be replenished with a corresponding ratio of resources. Chiefs can exchange War Merit for various basic resources… The Supply Shop has no storage limit, and the more resources the same Kingdom gathers… the more resources the Supply Shop has for exchange. When Kingdom Mayhem ends, all remaining unredeemed resources in the Supply Shop will be offered to the gods.”

Three things worth acting on:

  • It is stocked by your kingdom's gathering, collectively. Gathering is not a solo economy here; it fills a shared shelf.
  • It has no storage limit. The shelf can grow as large as your kingdom's effort makes it.
  • Whatever is left is destroyed. A kingdom that gathers hard and exchanges late donates the difference to the gods.

The shop screen's own title is Supply Shop, and its blurb there, verbatim: “Chief, you can exchange for the required resources using War Merit Medals in the Supply Shop.”

⭐ What the shelf looked like on one filmed day. The shop draws four resource rows, each headed Exchange Limit: N, read digit by digit at 3.4x magnification:

RowExchange Limit, as drawn
18,300,000
29,300,000
38,775,004
42,430,000

Exchange Limit is a cap, not a price. Each row carries a slider with a Max button, and beside the label a grey readout box holding the amount currently selected. On this screen that box carries the same number unformatted — 8300000 against Exchange Limit: 8,300,000 — so the slider is already at maximum and the limit is that resource's ceiling. The footer Exchange button showed a cost of 3,621,072 against a top-bar balance of 23,655,218.

⚠️ Four limits, and not one resource name. The Supply Shop identifies each row by icon alone — the only text on a row is Exchange Limit: N, the readout number and Max. That was re-read at magnification specifically to rule out a crop: the game draws no name there, so this page will not supply one. Open the shop and read the icons.

⚠️ Those four numbers are one kingdom's shelf at one filmed moment, not season constants. The shelf is stocked by your own kingdom's gathering, so your numbers will not be these numbers. What travels is the shape: four resources, a separate cap on each, and a slider that can be pushed to it.

Divine Realm Shop — hub, right-hand rail

The faceted-gem button on the hub's right rail, and where Proof of Courage goes. Its tooltip: “Proof of one's courage in Kingdom Mayhem. Used to exchange for precious items at the [Divine Realm Shop].” The shop screen itself carries a closing countdown in its banner, the way the War Merit Shop does — one instance was seen with 8d 21:02:00 left on it, and another with 22d 20:59:19. ⭐ Two instances, two very different clocks, so read your own banner rather than planning off a number from a guide. ⚠️ Note that the shop's own balance and prices are drawn with a gem icon and no currency name, so the Proof of Courage connection comes from the item tooltip rather than from the shop screen.

⭐ This is the one shop in the season that names its stock. The Divine Realm Shop prints an item name on every tile in its grid, beside a Remaining: count and a price plate. The War Merit Shop and the Supply Shop name nothing at all — three shops, one video, one creator, so the difference belongs to the game and not to the camera. ⛔ “This game's shops don't print names” is false as a blanket statement: it is true of two shops and false of this one.

Twelve named rows have been read, across three scroll positions, with their purchase limits and prices:

ItemLimitPrice
Flameheart120,000
Statue of the Brave15,000
Inscription of Glory12,500
Radiant Trailblazer12,500
Legendary Mythical Materials Chest51,750
Hot Iron Ambition1500
Yggdrasil Dew25200
5,000 Elemental Experience30200
Legendary Hero Shard (Sx)35150
Legendary Skill Shard (Sx)50100
10 Honing Fruits50unread
Speedup (1h)100unread

⚠️ That table is a floor, not a catalog. The grid scrolls and nobody has ever dragged it to its end, so rows may sit below Speedup (1h) that no footage shows. ⛔ The last two prices are genuinely unread, not forgotten: those rows sit on the bottom row at every scroll position filmed, and their price plates are clipped by the panel's own edge — a panel clip, not a resolution problem, so magnification does not recover them. And the catalog changes — the shop restocks when it reopens, and a second kingdom's instance carried items this one did not.

⭐ On the (Sx) in two of those names: it is a capital S, not a figure 5. The game settles it in its own tooltip for Legendary Hero Shard (Sx), verbatim: “Can be exchanged for Hero Shards with the Sx mark, generic Legendary Hero Shards, and Hero Shards available to Legendary Hero Shard (S1, S2, and S3). Cannot be exchanged for collaboration exclusive Hero Shards.” ⭐ One sentence, one font, one size — and the S of Sx is the S of S1. A 5x reading would force (51, 52, and 53) in the same breath. ⛔ What Sx means is drawn nowhere, and this page is not guessing at it.

What the table is good for: the price spread. One Flameheart costs forty times what a Hot Iron Ambition costs, and the five single-purchase lines — 20,000, 5,000, 2,500, 2,500 and 500 — cannot be bought twice. Plan your Proof of Courage around the one item you actually want.

Expedition Shop — under Event

Sits in the Event list's “Endless Battlefield” group. It exchanges a token for chests at fixed thresholds. The token has no name drawn on its own screen, so tap its icon the first time you open the shop and you will know what you are collecting before you start collecting it.

What is forfeit at the end

At the end of the seasonWhat happens
Supply Shop stock“Offered to the gods” — gone
Campaign TotemsDisappear, with whatever they would have researched
War Merit ShopCloses on its own countdown, before you might expect
War Merit MedalsWar Merit Medals will be cleared after the Season Summon event ends. — the shop's own RULES, and a deadline of its own
Campaign Totem blessings“These blessings only take effect within Kingdom Mayhem”

Four of the five lines above are a deadline, and all of them favor spending early. There is no version of this season in which saving a currency is correct.

Campaign Points and the Totem

Rules → Special Rules → Campaign Totem, verbatim: “In Kingdom Mayhem, the gods bestow blessings upon every brave Viking Chief who fights in battle. Chiefs can construct Campaign Totems within their Territories and obtain blessings from the gods by consuming [Campaign Points]. These blessings only take effect within Kingdom Mayhem, and at the end of the season, the Campaign Totems will disappear.”

Campaign Points come from Manors you own, which pay them at intervals. That makes the Manor chain the only self-running economy in the season: take a Manor, draw points, research blessings. Full detail on Manors.

For a tribe leader

  • Set a gathering target for the Tribe and say what it is for. Members who understand that gathering stocks the kingdom's Supply Shop gather differently.
  • Run a “spend it” push against the earliest clock, not the season's. The War Merit Shop's own countdown comes before the season's, and the medals themselves are cleared after the Season Summon event ends. It catches people every time.
  • Make sure every Manor owner has a Campaign Totem built. Points accruing with nowhere to spend them is the most common waste in this season's economy.
  • Tell members the Healing Potion ratio. Two per 1% is cheap and most players retrain instead.
Don't
  • Don't bank War Merit Medals. The Supply Shop's remainder is destroyed, the War Merit Shop shuts on its own clock, and the medals themselves are cleared after the Season Summon event ends.
  • Don't call either chest band the better grade. The game draws no grade or rarity word on the gold and purple frames — only the chance. All you know is that one band is 1.25 % and the other 23.75 %.
  • Don't call the Expedition Shop's token by another season's name. It has no name on screen here; read its tooltip in game.
  • Don't carry a Fixed Relocator as your exit plan. It does not work in the Judgment Hall. A Random Relocator is the exit.
  • Don't let Campaign Points sit. The Totem that would have spent them vanishes at the end of the season.

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