Viking Rise

Fenrir’s Judgment

Every Time You Log In

Run this list every session. It takes a few minutes and it is the difference between a kingdom that holds its ground and one that discovers at settlement that it earned nothing.

Do this, in this order
  1. Check which period is running. [Strife Period] or [Rest Period] decides what today is for, and your strategy choice resets when the period changes. Open Period on the hub rail first, because everything below reads differently depending on the answer.
  2. Check the hub timeline for today's node. A Pass level or a Sacrificial Stone may be going live today. Those are the days that matter.
  3. Open Chronicles and read the stage timer. Each stage runs on its own clock. Check the Solo, Tribe and Battalion quests and do the ones that are close.
  4. Collect your Healing Potions and heal. They arrive at intervals and there is a storage limit, so a full bag is wasted issue. Two potions heal 1% of heavily wounded troops, free.
  5. Verify your City is still in valid Tribe Territory. If the ground flipped to an enemy Team's Tribe you have already been relocated to the corner, and you need to know that before you plan anything.
  6. Collect Campaign Points from your Manor and spend them at your Totem. They accrue whether you log in or not; they are only useful if you spend them.
  7. Look at the Legion Stronghold. It reopens for contention every single day. It is the most frequent fight on the map.
  8. Look at the Howling and Shadowy stones. Both reopen every day once they are live. Wolf Guardian every two, Fenrir's Purgatory every three.
  9. Check whether an Eclipse window is due. Lunar every 48 hours, Solar every 72, each open for 2 hours. They are the only continuous points on the map and the only capture you cannot do late.
  10. Kill something that pays. A Tier 4+ enemy troop for War Merit, a Bone Priest for points, or join a rally on an Underworld Rider.
  11. Gather. Resource Point levels here are better than at home, and gathering stocks your kingdom's Supply Shop for everyone.
  12. Claim anything waiting in Achievements, and check the War Merit Shop for stock you have not taken.

The three clocks you are running against

ClockWhere to read itWhy it matters today
The period cyclePeriod, on the hub railYour strategy resets on every change, and the effects are valid only during the current period
The Chronicles stage timerChroniclesEach stage's quests are only completable while that stage is running
Building contest cyclesEach building's own card1 day, 2 days or 3 days from the last occupation — not from the start of the season

And two more that run longer: the hub header's “Battle ends in” countdown, and the War Merit Shop's own closing countdown, which is a different number. Read both at least weekly.

Once a week

  • Check your War Merit Ranking inside your Team. That rank, not your points, sets your settlement reward tier. If you are on zero, fix it today.
  • Look at all five ranking tabs. Chief, Battalion, Kingdom, Team and Personal War Merit pay separately.
  • Empty what you can from the Supply Shop. Everything left in it at the end of the season is forfeit.
  • Confirm your Battalion still holds its stones. Your Season Summon count reads the level and quantity your Battalion occupied.

If you only have five minutes

  1. Claim and use Healing Potions.
  2. Collect Campaign Points and spend them.
  3. Read the Chronicles stage timer and do one quest.
  4. Confirm your City is still on your own Territory.

Those four protect your position and your income. Everything else can wait for a longer session.

For a tribe leader

  • Post today's period and today's timeline node in the Tribe announcement. Most members will not look it up.
  • Name who is watching the Legion Stronghold today. A daily contest needs a daily owner.
  • Schedule the Eclipse windows in advance. Two hours every two or three days is not something to discover on the day.
  • Choose your tribal strategy the moment the period turns. It applies to every member and it resets every period, so a late choice is a lost period.
  • Scan for members whose City got relocated. They will not all notice, and they are out of position until somebody tells them.
Don't
  • Don't let Healing Potions sit at the storage cap. Issue stops being useful when the bag is full, and healing is free.
  • Don't log in, fight, and log out. The Chronicles quests, the Achievements claims and the Campaign Points are all worth more per minute than another march.
  • Don't assume last night's Territory is tonight's Territory. A flip relocates your City to the corner without asking.
  • Don't miss an Eclipse window because it is inconvenient. It comes round once every two or three days and lasts two hours.
  • Don't carry a strategy choice across a period change. It resets, and an unset strategy is no strategy.

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