Viking Rise

Surtr’s Flames

Surtr’s Flames: Start Here

This is a Conquest Season of Kingdom Mayhem, fought in Muspelheim, the realm of fire, by two Teams: the Bounty Legion and the Allied Legion. The game's own rules decide it in one sentence: the Team that holds the level-10 Ruin, Fire Jotun Surtr, at the end wins. Not points. Not rankings. One building, held at the end.

Do this
  1. Get your Chief Hall to level 24 before your kingdom enters. That is the gate. See before you enter.
  2. Bring a Random Relocator. Moving in is free; moving out costs one, and Fixed Relocators do not work in Muspelheim.
  3. Donate Frost Tears all through preparation. They build your Team's ladder of war buffs, and the Team that ranks first takes a 30% attack buff into the war instead of 20%. See preparation.
  4. Join a Battalion and stay in it. Ruins are held by Battalions, their buffs go to every Battalion member, and your summons at the end are counted from them. See Battalions.
  5. Awaken a Divinity as soon as you are in Muspelheim. Heimdall, Tyr or Freya: one of them, chosen for how you play. See Divine Awakening.
  6. Earn War Merit from the first day. A Team with 0 War Merit gets no Settlement Reward.

The win condition

The Rules screen's Special Rules tab, in the game's words: “In Muspelheim, Kingdoms will be divided into two Teams, [Bounty Legion] and [Allied Legion]. The Teams will battle against each other. The Team that occupies the Level 10 Ruin: [Fire Jotun Surtr] at the end of the event wins.” Your Team can lead every ranking list and still lose. What counts is who holds Fire Jotun Surtr when the event ends.

When it is over, the end-of-season hub reads: “The demonic flames of Muspelheim have been successfully extinguished. The Fire Jotun Surtr's plot to burn down the Nine Worlds has been completely thwarted by the brave Viking warriors!”

What the game calls this season

The season's name is Surtr's Flames. The hub's header reads Conquest Season over Surtr's Flames.

The premise

The Norns have foretold that the Fire Jotun Surtr will burn Yggdrasil with his flaming sword, cut the Rainbow Bridge and set the Nine Worlds alight. Odin bestows “Frost Blessings” on every warrior against the fire, and the Vikings march into Muspelheim as two Legions to defeat Surtr and put out the flames.

How the season is shaped

LayerWhat it is
A survey firstThe Intentions Survey picks Balanced Mode (4 VS 4) or Non-Balanced Mode (2 VS 6) — see the survey
Two TeamsBounty Legion and Allied Legion — see the two Legions
A preparation eventSilence the Flames, running throughout, plus five stages on a Day 1 to Day 9 track — see preparation
Towns, not FortsTribes grow their territory only by taking Towns and Ruins, each by a declaration of war — see Towns and declaring war
A Ruin ladderHand of Surtr (level 7) → Spine of Surtr (8) → Mouth of Surtr (9) → Fire Jotun Surtr (10), plus the timed Infernal Forge and Infernal Abyss battlefields — see the Ruins
A Divinity for every ChiefDivine Awakening: Heimdall, Tyr or Freya — see Divine Awakening
A staged quest trackChronicles, 23 stages of Solo, Team and Battalion quests — see Chronicles
A five-day summonAfter the season, the Hall of Valor opens a 5-day Season Summon, paid out by the Ruins your Battalion held — see the Season Summon

What will catch you out

  • No Tribe Forts. Your territory is the Towns and Ruins your Tribe holds. A Level 1 Town is the only target you can attack without bordering it.
  • Every attack on a Town or Ruin needs a declaration of war. It costs War Declaration Tokens and has a waiting period before the attack can start.
  • Attacks land only in Battle Time. Each Tribe has a daily Battle Time Slot and Truce Time Slot.
  • Ruins change hands. Hand, Spine and Mouth of Surtr are contestable every day, Fire Jotun Surtr every 2 days. Holding one once is not holding it.
  • The smaller Team is paid more for winning. In Asymmetric Combat Mode, the Bounty Legion receives double the Team Reward items when it wins.

Where to start reading

  1. Not in yet? Before you enter, then preparation.
  2. Just landed? The schedule, then territory, then the map.
  3. Playing daily? Every login.
  4. Leading a Tribe? For tribe leaders.
  5. In a hurry? Always and never is this whole guide on one page.
Don't
  • Don't bring a plan from an earlier map. No Forts, war declarations, Town Marshals and a two-Team war are all set by this season's own Rules.
  • Don't chase a ranking at the expense of the Ruins. Rankings pay; Fire Jotun Surtr wins, and the Ruins pay your summons.
  • Don't fight your own Legion. Every kingdom in your Legion shares its Team Points and its settlement result.
  • Don't arrive without a Random Relocator. It is the only way out before the season ends.

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