Viking Rise

Surtr’s Flames

Surtr’s Flames: Declaring War

In Muspelheim no Town or Ruin is attacked without a declaration. Declare, wait out the waiting period, then break the target in your Battle Time. This page is how every Town and Ruin changes hands.

Do this
  1. Keep your Tribe's War Declaration Tokens in stock. Every declaration on a Ruin or Town consumes some. They recover 1 an hour, and R4 and R5 can buy up to 24 a day in the Tribe Warehouse.
  2. Declare early. Each building level has its own waiting period before the attack can start.
  3. Attack in your Tribe's Battle Time Slot. The target must fall during Battle Time.
  4. Defeat the Defenders, then bring the Durability to zero. Once the Defenders are gone, your troops start the destruction.
  5. Hold it through the protection period, then defend it. After the protection period it can be declared on again.

The steps, in the game's words

  1. Declare. “Declaring war on a Ruin or Town requires consuming a certain number of War Declaration Tokens. War Declaration Tokens automatically recover over a fixed period of time, or they can be purchased in the Tribe Warehouse.”
  2. Wait. “When declaring war on buildings of different levels, a corresponding War Declaration waiting period must pass before you can initiate attacks.”
  3. Destroy. “After eliminating a Town's Defenders, attacking Troops will initiate a Town Destruction action. If the building's Durability is successfully reduced to zero during Battle Time, the building will be occupied.”
  4. Protect. “Once occupied, the building enters a protection period, after which a new war declaration can be initiated.”

War Declaration Tokens

  • They recover on their own: 1 token an hour.
  • R4 and R5 members can buy more in the Tribe Warehouse. Buying spends Tribe resources, up to 24 tokens a day.
  • At the limit, both stop. When your Tribe holds as many tokens as its limit allows, it cannot buy more and its tokens stop recovering.
  • The limit rises with the Chronicles. At certain Chronicles stages your Tribe's token limit goes up. The Chronicles screen shows the current limit.

Battle Time and Truce Time

The Rules: “each Tribe will observe a daily [Battle Time Slot] and [Truce Time Slot]. During the [Battle Time Slot], neutral Towns or Ruins occupied by a Tribe may be attacked by other Tribes that have declared war.” Your Tribe's own slot is on your screen; plan your sieges around it.

Finding a target

Filter the map thumbnail. It finds the Towns you can declare war on, and the Ruins, Air Docks, Manors and battlefields that matter.

Giving a building up

“Each level of neutral City has an occupation limit.” Tribe R5 and R4 members can Abandon a building their Tribe holds. When the countdown ends, the building is unoccupied again, with its Durability restored and its Defenders refreshed.

For tribe leaders

  • Spend tokens on the targets your Battalion can finish in your Battle Time.
  • Buy tokens before a big night. R4 and R5 can buy up to 24 a day, with Tribe resources.
  • Only R4 and R5 can abandon a building. Agree on which ones to give up in the Tribe before anyone does.
Don't
  • Don't declare and walk away. The building falls only if its Durability reaches zero in Battle Time.
  • Don't let your Tribe run out of tokens before a big night. Stock up from the Tribe Warehouse ahead of time.
  • Don't sit at the token limit. At the limit, tokens stop recovering. Spend them.
  • Don't abandon by accident. An abandoned building goes back to neutral with full Durability and fresh Defenders.

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