Viking Rise

Fenrir’s Judgment

Battalions: The Tier Between Tribe and Team

A Battalion is up to three Tribes of the same Team bound into one fighting unit. You do not sign up for it — entering Kingdom Mayhem creates one for your Tribe automatically. Inside it nobody can attack you, rallies and reinforcements cross Tribe lines, Sacrificial Stone buffs are shared, a Manor and its chests are shared, and the Battalion's stone holdings decide how many Season Summons you personally get when the season ends.

Do this
  1. Find out which Battalion you are already in. Entering Kingdom Mayhem creates a default Battalion for your Tribe and makes your Tribe Leader its leader. Nobody is outside one: a Tribe that has done nothing is a Battalion of one Tribe, sharing only what it alone occupies.
  2. Tribe leaders: merge while your Battalion still holds only your Tribe. You can apply to join another Battalion only while no other Tribe is in yours, and partners must be Tribes of the same Team — your Team is two kingdoms, so the choice is small and worth getting right.
  3. Take the things nobody has taken yet. Battalion Points come from first-time occupation of a Team Fortress, Legion Stronghold, Sacrificial Stone or Pass, and that first capture is also what grants First Occupancy Bonuses and the stone's buffs to every player in the Battalion.
  4. Read the Battalion Quest line on every Chronicles stage. It is one of the four quest families — Solo Quest, Tribe Quest, Battalion Quest, Team Quest — and it is the only one your Tribe cannot complete alone.
  5. Occupy stones, and occupy higher ones. Your end-of-season Season Summon count is set by the level and quantity of Sacrificial Stones your Battalion held. Quantity is not the only term in that sentence.
  6. Check Battalion Ranking weekly. It is a separate ladder from the Chief, Kingdom, Team and Personal War Merit rankings, and it pays separately.

What the game says a Battalion is

Rules → Special Rules → Battalion Introduction, verbatim:

“Form a tight Battalion with Tribes from the same Team, Reinforcing and Rallying with one another, and participate in even larger battles. Share the bonuses of the Sacrificial Stones, and strive for victory.”

Three concrete powers are in that sentence, and each one changes how you fight:

  • Reinforcing across Tribes. Your garrison can be filled by a Tribe that is not yours.
  • Rallying across Tribes. A rally can be joined by a Tribe that is not yours, which is what makes the big targets possible at all. The Underworld Riders on this map can only be killed by a rally.
  • Shared Sacrificial Stone bonuses. Occupying a stone grants buff effects to all members of the Battalion — the game repeats this on the Howling, Shadowy, Wolf Guardian and Purgatory entries. One Tribe's capture is everyone's buff.

The game's own six rules

The Battalion screen carries a RULES panel, and it is six rules long — all of it: the panel scrolls to a stop with empty space below rule 6. Everything further down this page that is a rule rather than an observation comes from here. Verbatim:

#The game's words
1“In Kingdom Mayhem, Tribes of the same Team can form Battalions and fight for common glory. Each Battalion can accommodate up to 3 Tribes. Players within the same Battalion cannot attack each other, but can participate in each other's Rallies and Building reinforcements.”
2“When a Tribe within a Battalion occupies a Team Fortress, Legion Stronghold, Sacrificial Stone, or Pass for the first time, all players within the Battalion can enjoy First Occupancy Bonuses, and buffs from the Sacrificial Stone. In Kingdom Mayhem, Battalion members work together to help their Battalion accumulate Battalion Points, complete Battalion Achievements, and determine their Battalion's Occupation Achievement for the season which is based on the Battalion's performance competing towards the ultimate victory goals.”
3“When Tribes enter the Kingdom Mayhem, the system will automatically create a default Battalion for each Tribe, and the Tribe Leader becomes the Battalion leader. When there are no other Tribes within the Battalion, the Tribe Leader can apply on behalf of the Tribe to join another Battalion. After the application is approved, the Tribe joins the new Battalion, and the original Battalion is dissolved.”
4“The Battalion Leader can review the applications of other Tribes who want to join. When the number of Tribes within the Battalion is greater than 1, the Tribes within the Battalion cannot directly switch Battalions. They need to voluntarily leave the Battalion or remove other Tribes from the Battalion first. When a Tribe voluntarily leaves or is removed from the Battalion, a 12-hour countdown will begin, during which the operation can be terminated. When the countdown ends, the Tribe will officially leave the Battalion.”
5“When the Battalion Leader no longer serves as the leader of their own Tribe, he will automatically be replaced by the new leader of the same Tribe.”
6“All Tribes within the Battalion share the occupation of a Manor. All members of the Battalion can go to the Manor to occupy it, and the Manor Chests dropped will be shared among all members of the Battalion.”

Forming, joining and leaving

  • Forming is automatic, and so is the leadership. The system creates a default Battalion for each Tribe on entry and the Tribe Leader becomes the Battalion leader (rule 3). There is no founding step to miss.
  • There is exactly one window to join another Battalion. A Tribe Leader may apply on the Tribe's behalf only “when there are no other Tribes within the Battalion”. Once a second Tribe is in yours, nobody in it can switch directly — the Tribes have to leave, or remove each other, first (rules 3 and 4).
  • Joining destroys what you came from. On approval the Tribe joins the new Battalion and the original Battalion is dissolved (rule 3). If yours is the Battalion being joined, approving an application ends the applicant's Battalion, and that approval is yours to give (rule 4).
  • Leaving takes 12 hours, and can be called off. Leaving or being removed starts a 12-hour countdown, “during which the operation can be terminated” (rule 4). Until it ends, the Tribe is still in the Battalion. It is the one hard timer the Battalion rules give.
  • The leader's seat follows the Tribe. If the Battalion Leader stops leading his own Tribe, his Tribe's new leader replaces him automatically (rule 5). The Battalion does not vote and does not stall.

Three slots, and the game draws all three

The 3-Tribe cap is not just prose. No. of Tribes is drawn as n/3 on every row of the BATTALIONS LIST, and the detail pane for a Battalion always draws three slots, filling the empty ones with the game's own word Vacant. A Battalion reading 1/3 shows one Tribe and two Vacant lines, so the room you have left is on screen before you ask for it.

⛔ Do not read the Battalions List as a census. It scrolls well past the rows on screen, and the Team crest on the rows changes as it does, so the list spans more than one Team. Nothing in the game totals the Battalions, and no scroll position of this list is a count of anything.

No friendly fire, and a shared Manor

Rule 1 states plainly what the Special Rules blurb only implies: “Players within the same Battalion cannot attack each other”. Membership is a safety guarantee as well as a cooperation channel.

Rule 6 adds the part this page could not state before: all Tribes in the Battalion share the occupation of a Manor, any member of the Battalion can go and occupy it, and the Manor Chests it drops are shared among all members of the Battalion. A Manor's output is Battalion property, which is why its pick-ups run down a shared counter — see Manors.

Where Battalion Points come from

Rule 2 names the source exactly, and the word that carries it is first. When a Tribe in the Battalion occupies a Team Fortress, Legion Stronghold, Sacrificial Stone or Pass for the first time, three things land at once:

  • every player in the Battalion gets First Occupancy Bonuses;
  • every player in the Battalion gets buffs from the Sacrificial Stone;
  • the Battalion accumulates Battalion Points, which feed Battalion Achievements and the Battalion's Occupation Achievement for the season.

That last one is the season-long ladder, “based on the Battalion's performance competing towards the ultimate victory goals” — its tiers sit on Sacrificial Stones.

⛔ The game never says what any of it is worth. There is no points-per-structure or points-per-hour figure anywhere on the Battalion screen, and no value for a First Occupancy Bonus — both are named by the game and defined nowhere in it. The Battalion screen does not say what the Sacrificial Stone buffs it promises are either; for those, see Sacrificial Stones. ⚠️ Plan around which structures you take first, because the game gives you no arithmetic to plan with.

The Battalion screen

Four tabs run along its foot: Battalions List, Divine Realm, Rankings and Quit Battalion. ⭐ Divine Realm is the route to the Manor registry — the Battalion screen is how you reach the Manor list, rather than a sibling of it.

The screen's own field rail, in the order the game draws it:

FieldWhat it holds
Battalion LeaderThe player name of the Battalion's leader
MightThe Battalion's Might
Battalion PointsThe season track rule 2 describes
No. of TribesDrawn n/3
MembersThe Battalion's player count

Below the rail, each member Tribe gets its own card carrying that Tribe's Members, Might and War Merit.

The Battalion Ranking

⭐ A Battalion is cross-kingdom. One filmed Battalion holds three Tribes drawn from two kingdoms — two Tribes out of one kingdom and one out of another — so a Battalion is not one Tribe per kingdom. What rule 1 restricts is the Team: Tribes of the same Team, and a Team is a pair of kingdoms (the four Teams).

In the ranking the game names each Battalion [#kingdom]Name, where the Battalions List names the same Battalion bare. One battlefield's top three, as drawn:

RankBattalionPoints
1[#202]KW027,458
2[#194]AtoM4,277
3[#215]0SK4,234

Three different kingdoms in the top three. ⚠️ That is one battlefield at one moment, not a standing — but it is what the leaderboard looks like, and it tells you who you are ranked against.

The Rankings screen holds five tabs — Chief Rankings, Battalion Ranking, Kingdom Rankings, Team Ranking and Personal War Merit Ranking — and five is the whole rail, checked by looking at the empty panel below the last one rather than by not noticing a sixth.

The reward condition, verbatim: “Chiefs who are in a top 50 Battalion and own above 5,000 Member Credits will receive rank rewards. Rewards will be sent to your mailbox after the event.” The game draws 50 and 5,000 in orange, marking them as the thresholds.

⛔ That condition gates rewards on a currency the game never defines. Member Credit is named here and named again as one of the KvK Point tracks, and nothing in the game says what it is or how you earn it. Treat the 5,000 as a real gate that you cannot measure yourself against — see scoring.

Where the Battalion shows up

WhereWhat it is
Battalion QuestOne of the four Chronicles quest families, beside Solo Quest, Tribe Quest and Team Quest
Battalion PointsOne of the three KvK Point tracks, beside Member Credit and Team Points
Battalion RankingOne of the five tabs on the Rankings screen
Season SummonYour personal number of summons is determined by your Battalion's stone holdings
Stone buffsGranted to every member when the Battalion occupies a stone

The Season Summon is the payoff, and it is per Battalion

Rules → Special Rules → Season Summon, verbatim:

“After Fenrir's Judgment ends, the gods will bestow blessings, and [Hall of Valor] will initiate a 5-day Season Summoning. At the end of Fenrir's Judgment, the number of Season Summons each Battalion member can perform will be determined based on the level and quantity of Sacrificial Stones occupied by the Battalion. During the Season Summoning, there is a chance to obtain legendary Heroes, legendary Mounts, and limited legendary skills.”

Read that as a plan, not a reward notice. The thing you take home from this season — legendary heroes, legendary mounts, limited legendary skills — is rationed by what your Battalion held, not by what you personally killed. A Battalion that spends the season taking and keeping stones hands every one of its members more pulls than a Battalion that spends it fighting in the open.

For a tribe leader

  • Merge before a second Tribe joins you, or not at all. Your window to apply elsewhere closes the moment your Battalion holds more than your own Tribe, and after that the only route out is to leave or to remove somebody.
  • You are the application desk. Rule 4 gives the Battalion Leader review of every Tribe that wants in, and an approval dissolves the applicant's own Battalion. Answer deliberately; there is no undoing it for them.
  • Treat a 12-hour countdown as a conversation, not a departure. A Tribe that leaves or is removed stays in the Battalion for 12 hours and the operation can be terminated inside that window.
  • Point the Battalion at structures nobody has occupied yet. Rule 2 ties First Occupancy Bonuses, the shared stone buffs and Battalion Points to the first occupation of a Team Fortress, Legion Stronghold, Sacrificial Stone or Pass.
  • Your Battalion is a standing commitment, so pick on activity, not on might. Reinforcement and rally support are worth nothing from a Tribe that is asleep when you need them.
  • Divide the stones. Each stone has its own contest cycle — one day, two days, three days, or a two-hour window every 48 or 72 hours. A Battalion that assigns stones to Tribes holds more of them than one that swarms whatever is closest.
  • Make sure every member knows the Battalion holds the buff. Members who do not know why they are strong will not defend the reason.
  • Track Battalion Points separately from Tribe Points. They are different tracks and they reward differently.
Video (Viking Rise Chronicles), from 22:20: the WAR panel — two Battalion rallies preparing against named building targets, their timers counting down, with Auto Rally at the foot.
Don't
  • Don't run as a Battalion of one and call it independence. The game has already put your Tribe in a Battalion; staying alone in it means two of your three Tribe slots sit Vacant and the only stone buffs you ever share are the ones you took yourself.
  • Don't try to form one with a Tribe from another Team. The game binds Battalions to a single Team.
  • Don't let the Battalion Quest be the quest nobody owns. Solo Quests get done because they are personal and Tribe Quests get done because a leader chases them. Of the four families, the Battalion Quest is the one that quietly expires.
  • Don't drop a low-level stone the moment a higher one appears. The summon count reads level and quantity. Trading two stones for one is not obviously a gain.

← Back to the guide