Viking Rise

Season 2 · Expedition to England

The Timeline: What Opens When

England runs on two clocks. The season timeline opens a new class of building every week or so across the 45 days, and underneath it a weekly calendar reopens everything already unlocked on fixed UTC days. Plan against both.

Do this
  1. Open the hub and read your kingdom's six timeline dates. They are set per kingdom, not on a fixed calendar.
  2. Write down the Windsor Castle date. Everything in the back half of the season points at it.
  3. Put the weekly calendar beside it. The timeline says what is unlocked; the calendar says what is contestable today.

The four phases

The whole season

  • Preview · the hub counts down to preparation, not to the war
  • Preparation · 10 days, five stages, one Start Preparation button
  • War · 45 days from Expedition Begin to Expedition End
  • Expedition Summon · 7 days, after the expedition ends

The six timeline nodes

Each node unlocks a class of building for contest. Once a building is taken for the first time, it joins the weekly calendar and comes back every week after that.

NodeWhat becomes contestableDay, in the run recorded here
Expedition BeginEngland opens. Relocate in, claim ground, build your first Fort.Day 1
Level 5Lv 5 Keeps1Day 8
Level 6Lv 6 Forts1Day 16
Level 7Lv 7 Hallowed CastleDay 20
Windsor CastleWindsor Castle, at the center of the mapDay 28
Expedition EndScoring stops. Claim rewards, empty the Supply Shop.Day 46 — 45 days after Expedition Begin

The gaps between nodes are not the same in every run. The first and last nodes are always 45 days apart; what moves is where the middle four fall. Read them off your own hub rather than counting from this table.

Video (Viking Rise, a fan channel), from 0:04: each node's hover tooltip opened in turn — the only footage of the wording footnote 1 is about. This is a different run, so its dates differ from the table.

What runs underneath, every day

  • The Chronicles. A new stage every 24 hours, 24 of them, each with a Solo and a Tribe quest. Passes enter their contested period as these progress.
  • Bloody Monasteries open every 48 hours for 2 hours. Desolate Temples every 72 hours, also for 2 hours. Both pay points the whole time you hold them.
  • The weekly contest windows for Kingdom Fortresses, Legion Strongholds, Keeps, Forts, Hallowed Castles and Windsor Castle. All of them start and end at 00:00 UTC.

After it ends

The War Merit Shop stays open past Expedition End, but the Supply Shop's stock expires with the season. The Expedition Summon runs for seven days after the expedition closes, and how many summons you get was decided by your tribe's standing at the moment the season ended.

1 The hub labels these two nodes "Level 5 Hallowed Castle" and "Level 6 Hallowed Castle", while their own hover tooltips say "Lv 5 Keeps will be contestable" and "Lv 6 Forts will be contestable". The table follows the tooltips, because Keeps and Forts are separate building classes in the game's own Building Introductions and Hallowed Castles unlock at node 4.

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