Viking Rise

Season 2 · Expedition to England

The Expedition Summon: What the Season Pays

When the expedition ends, the Hall of Valor opens the Expedition Summon and runs it for seven days. How many times you may pull was decided the moment the season closed, by your tribe's Occupation Achievement tier — which means the work that earns this happens across the 45 days before the window opens.

Do this, during the season
  1. Bank War Merit all season. Every summon costs one token, and one token costs 15,000 War Merit plus a gem in the War Merit Shop's Limited Exchange.
  2. Push your tribe up the Occupation Achievement ladder. The tier is the cap. A Viking Warrior I tribe gets 100 pulls per pool; a Viking War God tribe gets 500.
  3. Hold the highest Hallowed Castle you can at the end. The tier needs the castle level and the Tribe Points together.1

How many summons your tier pays

There are two separate pools and the tier pays the same number into each.

Occupation AchievementCastle neededTribe PointsHero summonsSkill summons
Viking War God IIILv 840,000,000500500
Viking War God IILv 830,000,000500500
Viking War God ILv 8500,000500500
Vikings Vanguard IIILv 728,000,000350350
Viking Vanguard IILv 723,000,000350350
Viking Vanguard ILv 7500,000350350
Viking Warrior IILv 6500,000225225
Viking Warrior ILv 5500,000100100

The jump that matters most is from Lv 7 to Lv 8: a Lv 8 Hallowed Castle at only 500,000 Tribe Points already pays the full 500, more than a Vanguard tribe with 28,000,000. Castle level beats point total.

What a full pool actually costs

A summon is one token, and a token is 15,000 War Merit. At the top tier, spending all 500 Hero summons costs 7,500,000 War Merit, and the Skill pool costs the same again. War Merit comes only from killing foreign troops in England, scaled by the rank of what you kill. Nobody gets there by accident.

How the two pools work

  • Expedition Hero Summon — set 1 Hero and 1 Mount as your core rewards before you pull.
  • Expedition Skill Summon — set 1 Skill and 1 Mount as your core rewards.
  • You may switch your core rewards at any time during the seven days by changing the selection list, so a bad run is not locked in.
  • The pools hold legendary Heroes, legendary Mounts and legendary exclusive skills.
Video (LUBUTO Gaming), from 0:00: the summon window itself — the reward grid, the core-reward picker and the pulls. Filmed August 2024, so the heroes shown are not the current pool.
Don't
  • Don't spend War Merit on speedups late in the season if you intend to summon. Tokens are the expensive thing.
  • Don't assume your tier is safe. It is measured at the end of the expedition, not at your tribe's best moment.
  • Don't miss the window. It runs seven days and then the Hall of Valor closes it.

1 An earlier build of the achievement screen said the tier was set by the highest Hallowed Castle occupied or the tribe's points; the later build says and. The table above follows the later wording, which is the stricter of the two — plan on needing both.

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