Baldr’s Redemption
Currencies and Shops
Four things to spend on this map. War Merit buys from two shops. Campaign Points buy research at your Totem. Healing Potions arrive free and heal without resources. And Gems are what a Rainbow Bridge crossing costs. Two of them are destroyed at the end of the season if you do not spend them: the Supply Shop's unredeemed resources, and your Campaign Points along with the Totem they are spent at.
- Empty the Supply Shop continuously. Everything left in it at the end is “offered to the gods” — the game's own words for deleted.
- Spend Campaign Points as they arrive. The Totems disappear at the end of the season, and so does anything unspent.
- Heal with Potions, never with resources. They arrive “at regular intervals” and there is a storage limit, so a full stock is wasted income.
- Check both shops' closing countdowns on your own screen. They run on their own clock, not the season's.
- Keep Gems if you intend to use a Rainbow Bridge. It is the only movement on the map the rules put a Gem cost on.
The two War Merit shops
War Merit is earned only by killing enemy troops of Tier 4 and above, and the War Merit card says where it goes: “War Merit can be exchanged for uncommon items and War Materials in both the [War Merit Shop] and [Supply Shop].”
Supply Shop — the free one, and it expires
Verbatim: “In Kingdom Mayhem, when Chiefs of the same Kingdom gather a certain amount of resources, the Supply Shop will automatically be replenished with a corresponding ratio of resources. Chiefs can exchange War Merit for various basic resources in the Supply Shop. The Supply Shop has no storage limit, and the more resources the same Kingdom gathers in Kingdom Mayhem, the more resources the Supply Shop has for exchange. When Kingdom Mayhem ends, all remaining unredeemed resources in the Supply Shop will be offered to the gods. Please make your exchanges in time, Chief.”
⭐ Three things in there are worth more than they look.
- It is filled by your whole kingdom's gathering, not yours. So it rewards a kingdom that farms as well as fights — and on a map whose resource points are explicitly richer than home, that is a lot of free resource.
- No storage limit. It cannot overflow, so there is no urgency except the end of the season.
- ⛔ And then it is deleted. “Offered to the gods” is the game being poetic about destroying your unspent stock. The last line is the game telling you directly: make your exchanges in time.
⚠️ Which makes the Supply Shop the single most-wasted thing on this map. It costs nothing to use, it fills up whether you watch it or not, and a kingdom that never thinks about it hands all of it back at the end.
War Merit Shop — the stocked one
A separate shop, drawn with its own closing countdown in the header — one kingdom's read War Merit Shop closing in: 44d 23:57:19. Its tiles carry purchase limits — a Remaining: count — over a price in the shop's own currency icon.
⚠️ That countdown is one kingdom's clock at one moment. It is not the shop's full window and it is not the season's length, and this guide does not use it as either. ⛔ And the shop's actual stock has never been read: the item tiles were seen but their names and prices were not legible. Read your own shop.
Divine Realm Shop
A third shop sits on the hub rail, with its own countdown in the same form. Its tiles are marked with purchase limits and an unlock state, and one tile's open tooltip was headed DECOR ITEM with two bonus rows under it — so this is the cosmetic-and-bonus shop rather than a resource one.
⛔ Its stock is not published here. Eight item names were visible but only at a resolution where the spellings could not be trusted, and this guide does not print a game string it cannot read. Open it yourself on day one — it has a closing countdown, so it is not available forever.
Campaign Points, and the Totem
Not a shop, but the other thing you spend. Manors pay Campaign Points automatically at intervals; you build a Campaign Totem in your own Territory and spend them on Campaign Tech for Odin's blessings. ⛔ “at the end of the season, the Campaign Totems will disappear” — so unspent points are worth exactly nothing. Full detail on Manors.
Healing Potions
Rules → Special Rules → Healing Potions, verbatim:
“In Kingdom Mayhem, all Chiefs will receive a certain amount of Healing Potions at regular intervals. Chiefs can use the Infirmary to heal heavily wounded Troops, who will recover immediately without consuming any resources. Every 2 Healing Potions can heal 1% of heavily wounded Troops. There is a storage limit for Healing Potions, so Chiefs should plan their usage wisely.”
⭐ The exchange rate is the planning number: 2 Potions per 1% of your heavily wounded, and the healing is instant and costs no resources at all. Combine that with the preparation ladder — whose tiers are all healing speed, training speed, infirmary capacity and revival ratio — and you can see what the game thinks this season is about: not how hard you hit, but how fast you come back.
⛔ And they cap. The rule says there is a storage limit and that deliveries come at regular intervals, and it tells you what to do about it: “Chiefs should plan their usage wisely.” Spend down from the cap rather than sitting on it.
What else the season hands out
[Light's Treasure Box]— a40%chance per preparation donation, opened from yourInventoryfor “various item rewards”. See preparation.[Oracle Soulstone]and[Blessed Soulstone]— one each per Season Summon, hero and skill respectively.Blue Chalcedony,Yggdrasil Dew,Mount Elemental Experience— the mount and jewel upgrade materials you pick as a Season Summon core reward.- An avatar frame, as a preparation campaign reward, carrying a march-speed bonus and a validity period rather than being permanent.
- Gems — what a Rainbow Bridge crossing costs. See getting around.
⚠️ Players also report purchasable season packs, a tribe reward trove and a king-distributed preparation reward. Those are player accounts of their own runs rather than rules text, and packs in particular differ between runs of this map — one shop that existed in a previous run was simply absent from a later one. See which run are you in.
What is not known
- Either shop's stock or prices. Both windows have been seen; neither inventory has been read.
- The Supply Shop's exchange rates, or how much gathering fills it by how much.
- What Campaign Tech is available, or what it costs.
- The Healing Potion delivery rate and storage cap. “At regular intervals” and “a storage limit” is all the rule gives.
- What a Rainbow Bridge crossing costs — “a number of Gems”.
- Whether the shop list is complete. Three shops are evidenced; nothing says that is all of them.
- Don't leave the Supply Shop stocked at the end. It is destroyed, in the game's own words.
- Don't bank Campaign Points. The Totems disappear with the season.
- Don't sit at the Healing Potion cap. There is a storage limit and the deliveries keep coming.
- Don't spend resources healing heavily wounded troops while you have Potions.
- Don't assume a shop another run had is in yours. One documented run lost a shop the previous one had.
- Don't read a shop countdown as the season's length.