Baldr’s Redemption
Which Run Are You In?
This map gets replayed. It is not a calendar window that happened once — it has run on different kingdoms in different years, and the game's own rules text is not identical between runs. One rule reverses. So before you trust any guide, including this one, check the rule against your own Rules screen.
- Open Rules on your season hub on day one and read it yourself. Five minutes. It is the only source that is definitely about your run.
- Count the tabs in the Rules screen's left rail. Five or six. Six means you have a
Season Restrictionstab to read as well. - Read the
Tribe Buildingscard word for word, because that is the one that has been seen to reverse, and it governs where your Tribe may build. - Treat every number you were given by a guide or a friend as belonging to their run until your own screen agrees.
The rule that reverses
Both of these are the game's own Tribe Buildings card, same tab, same first sentence, read off the screen in two different runs of this map:
| Run | What the card says |
|---|---|
| One run | “Tribes can expand their Tribe Territory in Valhalla by constructing Forts and Flag Towers. Tribe Buildings can't be constructed on another Kingdom's starting area.” |
| A later run | “Tribes can expand their Tribe Territory in Valhalla by constructing Forts and Flag Towers.Only Tribe Flag Towers can be constructed on another Kingdom's starting area.” |
⛔ On one of those runs you cannot build on another kingdom's starting area at all. On the later one you can, if it is a Flag Tower. That is a real difference in what your Tribe is allowed to do, and planning a push into an enemy corner on the wrong version of it wastes the build.
⚠️ The later version is drawn with no space after the period — Flag Towers.Only. That is the game's own text, reproduced here as it appears, not a typo on this page.
The other two differences
| What changed | Older runs | Newer runs |
|---|---|---|
| The Rules tab rail | Five tabs: Rules, Regular Content, Special Rules, Regular Building, Map Preview | Six — Season Restrictions was added between Regular Building and Map Preview |
| The hub header's top line | Conquest Season | Cycle Season |
⚠️ The three differences on this page were each read on a different run, and nothing says they travel together. Six tabs does not tell you which version of the Tribe Buildings rule you have, and neither does your hub header. Check each one on your own screen separately.
The added tab is the hero and skill restriction list. On the earlier run there was no such tab on this screen; on the later one there is, and it is an allow-list of which heroes and skills may be used here. If your Rules rail has six tabs, you have restrictions to check.
Conquest Season or Cycle Season
Your hub header stacks two lines: a kind-line on top and the season's name below it. The kind-line is not always the same. On the older runs it reads Conquest Season; on the newer ones, Cycle Season.
What players report a Cycle Season is: the game letting kingdoms vote on which previous Conquest Season's map to play again instead of being given a brand new one. ⚠️ No screen says that is why the header changes, so treat the connection as what players say rather than as a rule. What is certain is the pair of words, and that they differ by run.
⭐ Either way the season itself is still a Conquest Season. The settlement mail and the Rules body text call it one whatever your hub header says. ⚠️ The Kingdom Overview row is the exception — it follows the header. On an older run the season's card sits on that screen's Conquest Season tab; on a newer one it sits on a Cycle Season tab the older run's row does not have at all.
What this means for every number on this site
Numbers on these pages come in three kinds, and the pages say which:
| Kind | Trust it? | Example |
|---|---|---|
| A rule the game states | Yes, subject to the run check above | Chief Hall reaches level 24; every 3 days for the top Sanctum |
| A ladder or table the game draws | Yes, as a structure | The 28 preparation point tiers from 5,000 to 250,000 |
| One kingdom's result | ⛔ No — it is a scoreboard, not a rule | A preparation finish of 293,766 against 288,948 |
⚠️ A countdown is the same trap. A shop seen closing in 44d 23:57:19 tells you how much of that shop's window was left on that kingdom, at that moment, and nothing else. It is not the shop's full window and it is not the season's length, and this guide does not use it as either.
How to tell which run you are in, in one minute
- Hub header, top line.
Cycle Seasonmeans your kingdom voted to replay this map. - Rules rail, count the tabs. Six means you have a
Season Restrictionstab, and heroes and skills to check. - Rules →
Tribe Buildings. Read the second sentence. That is the rule that reverses. - Your own countdowns. Your hub and your shops carry your run's clocks. Nobody else's.
- Don't assume a guide's rule is your rule. This page exists because the game's own text differs between runs of the same map.
- Don't plan a Flag Tower push into an enemy starting area without reading your own
Tribe Buildingscard. On one version of this map it is simply not allowed. - Don't quote a creator's point total as a target. It is what one kingdom scored, not what the game asks for.
- Don't take a shop or event countdown as the season's length. Those clocks belong to one run.
- Don't skip the restriction tab because an older guide does not mention it. It was added between runs.