Viking Rise

Alfheim’s Defense

Alfheim’s Defense: Chronicles

Chronicles is the season's clock. It runs stage by stage through the whole battle, each stage unlocks something on the map, and the end of stage 16 opens Decaywood Palace.

Do this
  1. Open Chronicles every login. The screen says it: “Complete a Stage to collect your reward”. Each stage shows Time Left: and what it unlocks under Unlock Feature:.
  2. Do your Solo quests yourself; push your Tribe, Team and Battalion through theirs. The stages mix the four kinds.
  3. Collect the Divine Crystals. Chronicles pays them, and they are what level your Divinity.
  4. Plan for stage 16. When it ends, Decaywood Palace opens, and you can attack it only where it borders your Tribe Territory.
  5. Kill enemy troops all season. Stages 11, 16 and 17 each carry a War Merit quest, and the target climbs from 12,000,000 to 26,000,000.

The four quest families

FamilyWho completes it
Solo QuestYou
Tribe questsYour Tribe
Team questsYour whole Team, both kingdoms
Battalion QuestYour Battalion

The stage that opens the center

Stage 16 is Capturing Cities and Lands. What it unlocks is Decaywood Palace (Level 8 Lair), and the game spells out the rule:

“When this Stage ends (regardless of whether the goals were achieved), the Decaywood Palace located at the center of Alfheim will activate immediately. You can only attack the Decaywood Palace that borders your Tribe Territory.”

So the center opens on time whether your Team finished the stage or not, and the Teams whose territory already touches it are the ones who can fight for it. Build your Forts and Flag Towers toward the center before stage 16 ends. See the Lairs.

What the stages ask

StageQuests
1, the opening stageDefeat 50 Bloodblade Generals of level 56 or higher in Alfheim (Exorcise Evil). Your Tribe completes 1 Tribe Fort before the stage ends.
2Retake the Stronghold.
11, the early settlement12,000,000 War Merit from enemy Teams' troops in Alfheim. Occupy 1 Manor of level 7 or higher. Your Team: 3,000,000,000 War Merit from T5 and higher troops. Battalion Merits: 1,800,000,000.
15, Strategic ConquestEliminate Anomalies: “During this Stage, defeat 10 Lv 24 or above Bloodaxe Fiends in Alfheim.” Your Battalion defeats 100 Bloodaxe Fiends.
16, Capturing Cities and LandsMerits Galore: 24,000,000 War Merits. Occupy Pass: “Before this Stage ends, your Battalion occupies 1 Level 8 Passes in Alfheim for the first time.”
17, Mid-Phase SettlementMerits Galore: 26,000,000 War Merits from enemy Teams' troops. Eliminate Filth: “By the end of this Stage, defeat a total of 35 dark elves within Eggrot Chasm or Nightrot Forest”. Invincible: “Before this Stage ends, occupy 1 Lairs of Lv 8 and above.” Battalion Merits: 4,000,000,000.
21, the final settlementThe track's closing settlement stage.

Other stages along the way rebuild the Fortress, break through the Passes, and take Corrupt Insect City.

The reward that matters most: Divine Crystals

A Chronicles Divine Crystal gives you one crystal for each Divinity: Heimdall, Tyr and Freya. Upgrades on your Divinity's statue are paid in crystals. See Divine Awakening.

For tribe leaders

  • Read each stage's Tribe and Battalion quests the day it opens, and assign them.
  • Build a Tribe Fort in stage 1. It is a quest, and it starts your territory.
  • Have your Battalion's Lv 8 Pass target chosen before stage 16, and its Lv 8 Lair target before stage 17.
Video (LUBUTO Gaming), from 28:16: Chronicles stages 15, 16 and 17 and their quests, with stage 16's unlock.
Don't
  • Don't think the center waits for your Team. Decaywood Palace opens when stage 16 ends, goals met or not.
  • Don't let a stage close with claims waiting.
  • Don't leave your Tribe Territory far from the center. Only a border with it lets you attack.

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