Baldr’s Redemption
The Schedule, Node by Node
Your season hub draws a dated timeline along the bottom: a row of nodes, each with a date and a label, telling you what opens when. It is the single most useful screen on the hub, and the dates on it are your kingdom's, not anyone else's.
- Open the hub timeline on day one and write the dates down in your own calendar. Everything you plan hangs off it.
- Plan to the two kinds of node: a Sanctum opening is a fight you must win to advance the ladder; a Pass opening is a door that changes where you can go.
- Drag the axis. The hub shows a window of the schedule, not necessarily all of it — scroll it before you assume you have seen the end.
- Re-check it after each period turns. The nodes are the fixed part of the season; the periods are the cycle running underneath them.
What the nodes look like
Here is a real hub timeline, read off one kingdom's screen, as an example of the shape. Dates are drawn MM/DD with no year.
| # | Date drawn | Label |
|---|---|---|
| 1 | 10/12 | The opening node — drawn gold, with a rune ring, as the one in progress. Its label ends ampaign Begins and the first character could not be read, so this guide does not fill it in |
| 2 | 10/15 | Mistletoe Sanctum |
| 3 | 10/16 | Lv 5 Pass: single direction access |
| 4 | 10/17 | Sanctum of Dawn |
| 5 | 10/21 | Lv 6 Pass: single direction access |
| 6 | 10/22 | Sanctum of Daylight |
| 7 | 10/28 | Lv 7 Pass: single direction access |
⚠️ Those dates are one kingdom's October run and they will not be yours. Read the shape, not the dates: a battlefield Sanctum first, then Passes and ladder Sanctums alternating, each a few days apart. See which run are you in.
⭐ The pattern worth planning against
Strip the dates out and the order tells you how the season opens up:
- A battlefield Sanctum opens first — the
Mistletoe Sanctum. You clear every enemy Chief's Troops out of it to “temporarily occupy it”, and then every member of your Team inside the area “will continuously earn points”. - Then Passes and ladder Sanctums alternate, each Pass a level higher than the last. A Pass opening
single direction accessis not full access — it lets traffic one way. - The ladder Sanctums arrive in their fixed order: Dawn, then Daylight, then Twilight, then Light. The schedule and the Sanctums' own rules agree, because each one gates the next.
⭐ So the season's tempo is set for you. You cannot rush to the Level 8 Sanctum: it does not open until the ladder below it has been climbed, and the Passes that let you reach it open on their own dates. What you control is whether your Team is ready on each date.
What the timeline does not tell you
- How long the season runs. No screen anywhere draws an end date. Your hub's own countdown is the only authority, and it is specific to your kingdom.
- Where the
Sanctum of TwilightandSanctum of Lightnodes fall. On the hub read for this page the axis showed seven nodes and ran out of drawn nodes both sides — but nobody dragged it, so seven is what was drawn, not necessarily all there is. Expect the last two rungs of the ladder to sit beyond it. - When a period turns. Periods alternate on their own clock, shown on the period banner rather than the timeline. One was seen running a three-day cycle. See the periods.
- When the Chronicles stages advance. The quest track has its own per-stage timer, and it is not on this axis. See Chronicles.
Before the map opens
The timeline above starts when the campaign does. Before any of it comes the preparation stage. Players who have played this map report it as nine days — four two-day windows and a final one-day window — scored Team against Team, paying buffs that only take effect once you enter. ⚠️ No screen draws that shape, so check your own event timer. That schedule is on the preparation page, and it is the part of the season you can prepare for before it starts.
Then, between preparation ending and the map opening, two things happen in order: each Team elects its Captain, and then the Captain allocates the starting areas. Both have their own countdowns on their own screens. See the two Teams.
- Don't use the dates on this page. They are one kingdom's run, kept here to show the shape.
- Don't read a Pass node as full access.
single direction accessmeans one way, and full access comes later. - Don't plan to skip a rung. Each ladder Sanctum must be conquered before the next can be advanced to.
- Don't assume the axis ends where it looks like it ends. Drag it.
- Don't derive a season length from the gap between any two nodes. Nothing on this site computes one, and neither should you.