Baldr’s Redemption
Troops, Heroes and Restrictions
This season has an allow-list: a Rules tab that says which heroes and skills may be used at all. ⛔ It cannot be read from outside the game — the lists are grids of portraits and icons with no names on them — so opening it yourself on day one is not optional.
- Open Rules → Season Restrictions on day one and tap through both sub-tabs. Tapping an entry is the only way to see what it is.
- Check your main march's heroes and skills against it before you commit anything.
- Build to the counter triangle. Archers beat Pikemen, Pikemen beat Infantry, Infantry beat Archers — and the advantage cuts both ways at once.
- Rally the Lightflame Beasts. They cannot be beaten any other way, so a solo march is wasted Energy.
- Respect the lockout skills, especially anything that stops counterattacking.
The restriction screen
Its intro line, verbatim: “To ensure a fair competitive environment for all Chiefs, certain Heroes and skills are restricted in Valhalla.”
It is not a list of text. It is a picker with two sub-tabs — Available Heroes and Available Skills — each drawing a header band (List of available Heroes) over a grid of entries, nine per row.
⚠️ ⭐ Notice the asymmetry the game itself draws, because it changes how you read the screen: the intro says heroes and skills are restricted, while the sub-tab headers list what is available. It is an allow-list, not a ban-list. So the question to ask is not “is my hero banned?” but “is my hero on the list?” — and anything absent is unusable, including things no guide thought to mention.
⛔ Why this page does not list them. The grid entries carry no name labels at all. Only three names were ever obtained, and only because a player opened their tooltips one at a time. The list cannot be read at any magnification from any footage. ⭐ Your own screen is the only source, and tapping each entry is the only way to use it.
⚠️ And it may not be on your Rules screen. This tab was added between documented runs of this map — an earlier run's Rules rail has five tabs and no restriction tab at all. See which run are you in.
What was readable
| Entry | What its tooltip showed |
|---|---|
Charlton, a hero | Archer · PvP · Skills, with a More Information control |
Battle Role Shift, a skill | Type Counterattack. At Max level: a 20 % chance, Damage Factor 250, and it restores 100 Rage |
Arrow of Truth, a skill | Present on the list. ⛔ Its numbers are deliberately not printed here — they were seen only at a resolution this guide does not trust for digits |
⛔ A warning about those numbers that applies to every skill tooltip in this game. The values shown depend on the tooltip's own level control, and they move a long way with it — the same tooltip read one second apart at two different level settings showed chance, damage factor and Rage figures that were not close to each other. ⛔ That is why only the Max row above is printed here, and why it says Max. A skill's numbers mean nothing without the level they were read at. If someone quotes you a damage factor, ask which level.
What is on the map to fight
| Target | Levels | How |
|---|---|---|
Dawn Watcher / Dawn Watchers | 56 to 65 | “Defeating them can earn you points and other rewards.” Chronicles quests ask for them with a level floor — one wants 50 at Lv 56 or above |
Lightflame Beast / Lightflame Beasts | 21 to 25 | ⛔ “Only by initiating a Rally attack can they be defeated, and defeating them will yield lots of rewards.” They are also the first preparation window's scoring target |
| Enemy troops | ⭐ Tier 4 and above | The only kills that earn War Merit, by tier. See scoring |
⭐ Two different level bands is a deliberate design and it tells you who each target is for. The Beasts at 21–25 are rally fodder that anyone can contribute to; the Watchers at 56–65 are a serious solo target. A new chief can score in a rally on day one and work up to the Watchers.
⚠️ Players call the rally target “Lightflame Lizards”. The game's own word is Lightflame Beast, so search for that.
Combat, from what is verified in-game
Nothing in this season's own rules says anything about troop composition or hero choice, and no guide anywhere publishes a composition for this map. So what follows is this game's general mechanics, which are verified in game and which nothing about this season contradicts.
The counter triangle
| This | overpowers |
|---|---|
| Archers | Pikemen |
| Pikemen | Infantry |
| Infantry | Archers |
⭐ The advantage runs both directions at once: you deal more damage to a type you overpower and take less from it. That doubling is why a favorable matchup is worth far more than a slightly bigger army, and why scouting before committing is worth the time.
The three lockouts, and the one to fear
| Effect | What it does |
|---|---|
Silence | “Troops affected by this cannot use Active Skills” |
⛔ Broken Blade | “…cannot counterattack” |
Disarm | “…cannot use basic attacks” |
⛔ Broken Blade is the one to respect. It removes counterattacking entirely, which switches off every Counterattack-type card at once — and one of the few skills confirmed to be on this season's allow-list, Battle Role Shift, is a Counterattack skill. ⚠️ Worse: the Containment effect applies Broken Blade to friendly and enemy troops alike, so it can disable your own loadout.
⭐ The practical rule: do not build a march whose whole value is counterattacking. One enemy effect turns it off.
Rage and loadouts
- Active skills cost 1,000 Rage, so anything that generates Rage — like the
100 RageBattle Role Shiftrestores atMax— is buying you actives, not just doing damage. - A war skill lives on one hero at a time. So a loadout is an allocation problem: the question is never “is this skill good” but “which hero is it worth giving up a slot on”.
What is not known
- ⛔ The restricted and available lists. The grids carry no names. This is the single largest gap on this page and only your own screen closes it.
- Any troop or hero guidance for this map specifically. No creator and no community source publishes a composition for it.
- What
Arrow of Truthdoes. On the allow-list; values unread at a trustworthy resolution. - Whether a season-exclusive hero or skill exists. Heroes and skills shipped in the same patch as this season gate on a kingdom's age, not on the season, so they are not this season's content.
- The Sanctum buffs, which would change combat more than any of the above. Named, never specified.
- Don't assume your usual loadout is legal. It is an allow-list, so absence is a ban.
- Don't trust a restricted-hero list from any guide. The screen draws no names; anybody publishing one assembled it by hand.
- Don't quote a skill's numbers without its level. The same tooltip shows very different figures at different level settings.
- Don't solo a Lightflame Beast. Rally only, and the Energy is spent either way.
- Don't build a march that only works by counterattacking.
Broken Bladeswitches it all off at once. - Don't farm low-tier kills for War Merit. Tier 4 and above only.