Viking Rise

Baldr’s Redemption

Troops, Heroes and Restrictions

This season has an allow-list: a Rules tab that says which heroes and skills may be used at all. ⛔ It cannot be read from outside the game — the lists are grids of portraits and icons with no names on them — so opening it yourself on day one is not optional.

Do this
  1. Open Rules → Season Restrictions on day one and tap through both sub-tabs. Tapping an entry is the only way to see what it is.
  2. Check your main march's heroes and skills against it before you commit anything.
  3. Build to the counter triangle. Archers beat Pikemen, Pikemen beat Infantry, Infantry beat Archers — and the advantage cuts both ways at once.
  4. Rally the Lightflame Beasts. They cannot be beaten any other way, so a solo march is wasted Energy.
  5. Respect the lockout skills, especially anything that stops counterattacking.

The restriction screen

Its intro line, verbatim: “To ensure a fair competitive environment for all Chiefs, certain Heroes and skills are restricted in Valhalla.”

It is not a list of text. It is a picker with two sub-tabs — Available Heroes and Available Skills — each drawing a header band (List of available Heroes) over a grid of entries, nine per row.

⚠️ ⭐ Notice the asymmetry the game itself draws, because it changes how you read the screen: the intro says heroes and skills are restricted, while the sub-tab headers list what is available. It is an allow-list, not a ban-list. So the question to ask is not “is my hero banned?” but “is my hero on the list?” — and anything absent is unusable, including things no guide thought to mention.

⛔ Why this page does not list them. The grid entries carry no name labels at all. Only three names were ever obtained, and only because a player opened their tooltips one at a time. The list cannot be read at any magnification from any footage. ⭐ Your own screen is the only source, and tapping each entry is the only way to use it.

⚠️ And it may not be on your Rules screen. This tab was added between documented runs of this map — an earlier run's Rules rail has five tabs and no restriction tab at all. See which run are you in.

What was readable

EntryWhat its tooltip showed
Charlton, a heroArcher · PvP · Skills, with a More Information control
Battle Role Shift, a skillType Counterattack. At Max level: a 20 % chance, Damage Factor 250, and it restores 100 Rage
Arrow of Truth, a skillPresent on the list. ⛔ Its numbers are deliberately not printed here — they were seen only at a resolution this guide does not trust for digits

⛔ A warning about those numbers that applies to every skill tooltip in this game. The values shown depend on the tooltip's own level control, and they move a long way with it — the same tooltip read one second apart at two different level settings showed chance, damage factor and Rage figures that were not close to each other. ⛔ That is why only the Max row above is printed here, and why it says Max. A skill's numbers mean nothing without the level they were read at. If someone quotes you a damage factor, ask which level.

What is on the map to fight

TargetLevelsHow
Dawn Watcher / Dawn Watchers56 to 65“Defeating them can earn you points and other rewards.” Chronicles quests ask for them with a level floor — one wants 50 at Lv 56 or above
Lightflame Beast / Lightflame Beasts21 to 25⛔ “Only by initiating a Rally attack can they be defeated, and defeating them will yield lots of rewards.” They are also the first preparation window's scoring target
Enemy troops⭐ Tier 4 and aboveThe only kills that earn War Merit, by tier. See scoring

⭐ Two different level bands is a deliberate design and it tells you who each target is for. The Beasts at 21–25 are rally fodder that anyone can contribute to; the Watchers at 56–65 are a serious solo target. A new chief can score in a rally on day one and work up to the Watchers.

⚠️ Players call the rally target “Lightflame Lizards”. The game's own word is Lightflame Beast, so search for that.

Combat, from what is verified in-game

Nothing in this season's own rules says anything about troop composition or hero choice, and no guide anywhere publishes a composition for this map. So what follows is this game's general mechanics, which are verified in game and which nothing about this season contradicts.

The counter triangle

Thisoverpowers
ArchersPikemen
PikemenInfantry
InfantryArchers

⭐ The advantage runs both directions at once: you deal more damage to a type you overpower and take less from it. That doubling is why a favorable matchup is worth far more than a slightly bigger army, and why scouting before committing is worth the time.

The three lockouts, and the one to fear

EffectWhat it does
Silence“Troops affected by this cannot use Active Skills”
⛔ Broken Blade“…cannot counterattack”
Disarm“…cannot use basic attacks”

⛔ Broken Blade is the one to respect. It removes counterattacking entirely, which switches off every Counterattack-type card at once — and one of the few skills confirmed to be on this season's allow-list, Battle Role Shift, is a Counterattack skill. ⚠️ Worse: the Containment effect applies Broken Blade to friendly and enemy troops alike, so it can disable your own loadout.

⭐ The practical rule: do not build a march whose whole value is counterattacking. One enemy effect turns it off.

Rage and loadouts

  • Active skills cost 1,000 Rage, so anything that generates Rage — like the 100 Rage Battle Role Shift restores at Max — is buying you actives, not just doing damage.
  • A war skill lives on one hero at a time. So a loadout is an allocation problem: the question is never “is this skill good” but “which hero is it worth giving up a slot on”.

What is not known

  • ⛔ The restricted and available lists. The grids carry no names. This is the single largest gap on this page and only your own screen closes it.
  • Any troop or hero guidance for this map specifically. No creator and no community source publishes a composition for it.
  • What Arrow of Truth does. On the allow-list; values unread at a trustworthy resolution.
  • Whether a season-exclusive hero or skill exists. Heroes and skills shipped in the same patch as this season gate on a kingdom's age, not on the season, so they are not this season's content.
  • The Sanctum buffs, which would change combat more than any of the above. Named, never specified.
Video (Flóki918), from 4:02: a rally squad built, with its Energy cost on the march button. Filmed in the player’s home kingdom during preparation, not on the season map.
Don't
  • Don't assume your usual loadout is legal. It is an allow-list, so absence is a ban.
  • Don't trust a restricted-hero list from any guide. The screen draws no names; anybody publishing one assembled it by hand.
  • Don't quote a skill's numbers without its level. The same tooltip shows very different figures at different level settings.
  • Don't solo a Lightflame Beast. Rally only, and the Energy is spent either way.
  • Don't build a march that only works by counterattacking. Broken Blade switches it all off at once.
  • Don't farm low-tier kills for War Merit. Tier 4 and above only.

← Back to the guide