Viking Rise

Alfheim’s Defense

Alfheim’s Defense: The Map

Alfheim is one shared map for four Teams. Each kingdom starts in its own area, Passes from level 4 to level 8 connect the areas, and Decaywood Palace sits at the center.

Do this
  1. Open Rules → Map Preview before you relocate. It shows where each Team starts.
  2. Find your Team partner's starting area. Two kingdoms per Team; the other kingdom of your Team is your ally.
  3. Push inward by the Passes. A Pass is the only road into another area.
  4. Grow your Tribe Territory toward the center. Decaywood Palace can be attacked only where it borders your territory.

The Map Preview

The Rules screen's last tab, in the game's words: “In Alfheim, each Kingdom has a starting area. When Chiefs relocate to Alfheim, they will be teleported to the starting area of their Kingdom.” Its legend lists the four Teams, Inferno, Boulder, Torrent and Hollow, with two kingdoms each, and the map colors each Team's starting ground.

Video (Flóki918), from 17:27: the Map Preview, with each Team's starting ground and the legend.

From the edge to the center

WhatLevelWhat it is for
Your starting area—Where you land; your kingdom's own ground
Passes4 to 8The only way from one area into the next. See movement
Manors4 to 8Campaign Points. See Manors
Team Fortress, Legion Stronghold—Points for your Battalion and kingdom; once repaired, the Fortress lets you relocate to any Tribe Territory of your Team. See buildings
Eggrot Chasm5A battlefield, open 1 hour every 51 hours
Poison Insect Lair5Rally attack buffs for your Battalion
Poison Ivy Lair6Attack and defense for all troops
Corrupt Insect City7March speed
Nightrot Forest7A battlefield, open 1 hour every 75 hours
Decaywood Palace8The center. The Team that holds it wins

The Lairs and the battlefields are on the Lairs page.

Video (Games Info), from 0:32: a map tour opening the Team Fortress, the Legion Stronghold, the Lairs, both battlefields and Decaywood Palace.

Getting around

  • Air Docks launch troops through the air to another Air Dock you control.
  • A Battalion is a shelter. Tribe members can relocate to the Cities of the other Tribes in their Battalion, and are immune there to attacks from members of other Teams.
  • Resource points in Alfheim are a far higher level than in your home Kingdom.
Don't
  • Don't plan a Fort on another Kingdom's starting area. Only Tribe Flag Towers can be built there.
  • Don't build your territory away from the center. The Palace is attacked from its borders.

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