Alfheim’s Defense
Alfheim’s Defense: The Map
Alfheim is one shared map for four Teams. Each kingdom starts in its own area, Passes from level 4 to level 8 connect the areas, and Decaywood Palace sits at the center.
Do this
- Open Rules →
Map Previewbefore you relocate. It shows where each Team starts. - Find your Team partner's starting area. Two kingdoms per Team; the other kingdom of your Team is your ally.
- Push inward by the Passes. A Pass is the only road into another area.
- Grow your Tribe Territory toward the center. Decaywood Palace can be attacked only where it borders your territory.
The Map Preview
The Rules screen's last tab, in the game's words: “In Alfheim, each Kingdom has a starting area. When Chiefs relocate to Alfheim, they will be teleported to the starting area of their Kingdom.” Its legend lists the four Teams, Inferno, Boulder, Torrent and Hollow, with two kingdoms each, and the map colors each Team's starting ground.
From the edge to the center
| What | Level | What it is for |
|---|---|---|
| Your starting area | — | Where you land; your kingdom's own ground |
| Passes | 4 to 8 | The only way from one area into the next. See movement |
| Manors | 4 to 8 | Campaign Points. See Manors |
Team Fortress, Legion Stronghold | — | Points for your Battalion and kingdom; once repaired, the Fortress lets you relocate to any Tribe Territory of your Team. See buildings |
Eggrot Chasm | 5 | A battlefield, open 1 hour every 51 hours |
Poison Insect Lair | 5 | Rally attack buffs for your Battalion |
Poison Ivy Lair | 6 | Attack and defense for all troops |
Corrupt Insect City | 7 | March speed |
Nightrot Forest | 7 | A battlefield, open 1 hour every 75 hours |
Decaywood Palace | 8 | The center. The Team that holds it wins |
The Lairs and the battlefields are on the Lairs page.
Getting around
- Air Docks launch troops through the air to another Air Dock you control.
- A Battalion is a shelter. Tribe members can relocate to the Cities of the other Tribes in their Battalion, and are immune there to attacks from members of other Teams.
- Resource points in Alfheim are a far higher level than in your home Kingdom.
Don't
- Don't plan a Fort on another Kingdom's starting area. Only Tribe Flag Towers can be built there.
- Don't build your territory away from the center. The Palace is attacked from its borders.