Alfheim’s Defense
Alfheim’s Defense: Every Login
Ten minutes, every login, all season. Claim, gather, hunt, check the strip, and keep your troops where your Battalion needs them.
Do this
- Open the hub and read the strip. It shows the next Pass, Lair or battlefield to open, with its date. Plan your day around it.
- Open Chronicles and work the current stage. Its quests come in Solo, Tribe, Team and Battalion families, and each stage ends on a timer. Claim every finished one.
- Gather in Alfheim, not at home. The resource points here are a far higher level than in your own Kingdom.
- Hunt Bloodblade Generals. They roam the map at levels 56 to 65 and are the targets of several Chronicles and Achievement quests.
- Join a rally on a Bloodaxe Fiend. They are levels 21 to 25 and can be beaten only by a rally.
- Use your Healing Potions. Every Chief receives them on a schedule, they heal severely wounded troops in the Infirmary, and they have a storage cap. Use them before you reach it.
- Check the battlefield timers. Eggrot Chasm opens for 1 hour every 51 hours, Nightrot Forest for 1 hour every 75 hours. Be there with troops when yours opens.
- Kill enemy troops of T5 and above. Only those pay War Merit, and War Merit is what the War Merit Shop and your Team's Settlement Reward run on.
Daily, in the order that pays
| When | What | Why |
|---|---|---|
| First | Hub strip and countdown | Tells you what opens next |
| First | Chronicles quests | Stages close on a timer; Divine Crystals come from here |
| Morning | Gathering marches on Alfheim's resource points | Higher-level points than at home |
| All day | Bloodblade Generals, Bloodaxe Fiend rallies | Quest and Achievement targets |
| When open | Eggrot Chasm, Nightrot Forest | Points for your Team and a kill ranking for you |
| When contested | Your Battalion's Lairs | The three lower Lairs can be fought over every day |
| Before you log off | Infirmary, Healing Potions, troops home or garrisoned | Wounded troops left out cost you the next fight |
Every few days
- Spend at the War Merit Shop before it restocks. See currencies and shops.
- Upgrade your Divinity when you have the Divine Crystals for it. See Divine Awakening.
- Attack a Manor with your Tribe; Manors pay Campaign Points. See Manors.
Don't
- Don't let Healing Potions pile up to their storage cap. Heal with them as they come.
- Don't farm troops below T5 for War Merit. They pay none.
- Don't miss a battlefield window. The next one is two or three days away.
- Don't let a Chronicles stage close with quests unclaimed.