Season 1 · Svartalfheim
Always and Never
The habits that win a season and the mistakes that lose one. Print this one.
Always
- Empty the Infirmary before every fight. Overflow troops die.
- Spend Healing Potions before they hit the cap. 2 potions heal 1% of your heavily wounded, free.
- Save each resource for its prep stage: Energy for Trials and Prevention, troops for Enlistment, forge materials for Jewel Crafting.
- Send all five marches at every Trials beetle. Each one counts.
- Turn on Automatic Rally overnight during Prevention.
- Fight on your own tribe territory. It buffs you and protects your city.
- Move as a group. Advance together, retreat together.
- Win the counter first: Archers beat Pikemen, Pikemen beat Infantry, Infantry beat Archers.
- Be in place before a Chronicle chapter ends. The first tribe on a new building gets it.
- Spend the Supply Shop before the season ends. Whatever is left is lost.
Never
- Never attack an enemy army alone, or attack someone stronger than you. You are handing them kill points.
- Never hit a Flag or Fort by hand. Rally it.
- Never scout or attack right before logging off. Combat blocks teleporting and shielding for a while.
- Never join a rally at an attacked Flag from your own Flag. Move one Flag back first; if it burns, you burn.
- Never attack before the command, and never follow allies who jump early.
- Never half-gather a resource point. It scores nothing.
- Never share an arena with another tribe. Neither of you scores while both are on it.
- Never change tribes inside Svartalfheim unless you are ready to pay a Relocator out and come back.
- Never strip your home kingdom's Divine Realms. Their bonuses work inside Svartalfheim.
- Never leave the map early. Resources and XP are better there, and points stop only at the end.
When a fight goes wrong
- Outmatched in the field: retreat to pull them off the battlefield, or duck into a tribe Flag or Fort so the attacker turns back. Entering a resource point drops their focus, but you can still be attacked there.
- City under attack: shield up if you can, and tell your R4s.
- Territory cut: your city is sent back to your kingdom's starting area. Move back onto tribe territory with the tribe.