Surtr’s Flames
Surtr’s Flames: For Tribe Leaders
In Muspelheim your Tribe's territory is only what it takes, and every attack on a Town or Ruin starts with a declaration. Tribe leaders decide where the Tribe stands, what it declares on, and which Battalion holds which Ruin.
Do this
- Take a Level 1 Town on the first day. It needs no border, and after it you can declare on the buildings next to it.
- Keep War Declaration Tokens stocked. They recover 1 an hour; as R4 or R5, buy more in the Tribe Warehouse before a big night, up to 24 a day.
- Declare early and siege in your Battle Time Slot. Each building level has a waiting period, and the target must fall in Battle Time.
- Send a team to the Town Marshal on every level 6+ siege. Kill it and the Town loses its Attack and Defense buffs.
- Build Sentry Towers on every Strategic Town you take. Demolish the enemy's on theirs.
- Organize the Battalion. Agree on it with the other Tribes before joining opens in the Chronicles, and give each Battalion a Ruin to hold to the end.
- Make the Kingdom Fortress repair a kingdom-wide push. Repaired, it opens relocation to every Tribe territory of your kingdom.
Before the war
- Agree on the survey mode with your kingdom's other leaders. See the survey.
- Remind members every preparation day to donate Frost Tears, and post the next stage's best tasks. See preparation.
- Check every member has Chief Hall 24 and a Random Relocator.
During the war
- Post the hub strip's next openings and the battlefield times.
- Warn members before a Town they stand in can fall; ground that passes to the enemy leaves their Cities open to attack.
- Run the Manor Leader fights as Tribe events, on Manors inside your territory.
- Abandon only on purpose. An abandoned building goes back to neutral with full Durability and fresh Defenders.
At the end
- Hold your Battalion's best Ruin to the last minute: the Occupation Achievement and every member's Season Summon count are set by it.
- Remind members to empty the Supply Shop and spend Campaign Points.
Don't
- Don't declare on what you cannot finish in Battle Time.
- Don't leave a Strategic Town without Sentry Towers.
- Don't let a Ruin go in the last days.