Viking Rise

Surtr’s Flames

Surtr’s Flames: For Tribe Leaders

In Muspelheim your Tribe's territory is only what it takes, and every attack on a Town or Ruin starts with a declaration. Tribe leaders decide where the Tribe stands, what it declares on, and which Battalion holds which Ruin.

Do this
  1. Take a Level 1 Town on the first day. It needs no border, and after it you can declare on the buildings next to it.
  2. Keep War Declaration Tokens stocked. They recover 1 an hour; as R4 or R5, buy more in the Tribe Warehouse before a big night, up to 24 a day.
  3. Declare early and siege in your Battle Time Slot. Each building level has a waiting period, and the target must fall in Battle Time.
  4. Send a team to the Town Marshal on every level 6+ siege. Kill it and the Town loses its Attack and Defense buffs.
  5. Build Sentry Towers on every Strategic Town you take. Demolish the enemy's on theirs.
  6. Organize the Battalion. Agree on it with the other Tribes before joining opens in the Chronicles, and give each Battalion a Ruin to hold to the end.
  7. Make the Kingdom Fortress repair a kingdom-wide push. Repaired, it opens relocation to every Tribe territory of your kingdom.

Before the war

  • Agree on the survey mode with your kingdom's other leaders. See the survey.
  • Remind members every preparation day to donate Frost Tears, and post the next stage's best tasks. See preparation.
  • Check every member has Chief Hall 24 and a Random Relocator.

During the war

  • Post the hub strip's next openings and the battlefield times.
  • Warn members before a Town they stand in can fall; ground that passes to the enemy leaves their Cities open to attack.
  • Run the Manor Leader fights as Tribe events, on Manors inside your territory.
  • Abandon only on purpose. An abandoned building goes back to neutral with full Durability and fresh Defenders.

At the end

  • Hold your Battalion's best Ruin to the last minute: the Occupation Achievement and every member's Season Summon count are set by it.
  • Remind members to empty the Supply Shop and spend Campaign Points.
Don't
  • Don't declare on what you cannot finish in Battle Time.
  • Don't leave a Strategic Town without Sentry Towers.
  • Don't let a Ruin go in the last days.

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