Viking Rise

Surtr’s Flames

Surtr’s Flames: The Schedule

The season runs in five parts: the survey, preparation, the battle, settlement, and a five-day Season Summon after it ends. Your own hub's countdown is the clock for your kingdom; the order below is the order the game draws.

Do this
  1. Read your hub's countdown every day. Before the war it reads Preparation ends in:; during the war it reads Battle ends in:.
  2. Plan each preparation stage on its day node. The track is Day 1, Day 3, Day 5, Day 7, Day 9, one stage per node.
  3. Read the hub's strip for the next opening. It lists the buildings in the order they become contestable, each with its date for your kingdom. Tap a node to see what opens.
  4. Be online for the five days after the season ends. The Season Summon runs only then.

The five parts

The season, in order (not to scale)

  • 1Survey · Intentions Survey, Balanced or Non-Balanced Mode
  • 2Preparation · Silence the Flames and five stages
  • 3Battle · Towns, Ruins, battlefields, Chronicles
  • 4Settlement · results, Team Rewards, rankings, achievements
  • 5Season Summon · five days at the Hall of Valor

1 · The survey

Before the season, the Intentions Survey on the event rail registers kingdoms and settles the mode: Balanced Mode, 4 VS 4, or Non-Balanced Mode, 2 VS 6. See the survey.

2 · Preparation

Day nodeStage
Day 1Flamehunt Oath
Day 3Military Strengthening
Day 5Mount Development
Day 7Jewel Crafting
Day 9A Mighty Army Rises

Silence the Flames runs across all five. Its Team buffs start when you relocate into Surtr's Flames and end with the war. See preparation.

Video (Games Info), from 6:58: the Event Calendar's stage bars, with the Military Strengthening dates opened.

3 · The battle: the order things open

The in-season hub draws a dated strip. Its order, as the game draws it:

  1. The campaign begins.
  2. Legion Stronghold.
  3. Kingdom Fortress.
  4. Infernal Forge, the first battlefield.
  5. Level 5 Passes: single direction access.
  6. Level 7 Towns.
  7. Hand of Surtr (level 7).
  8. Level 8 Towns.
  9. Spine of Surtr (level 8).
  10. Level 7 Passes: full access.
  11. Level 9 Towns.

The strip continues after Level 9 Towns. Tap a node and it tells you its building will become contestable on that date.

Alongside it, the Chronicles track runs 23 stages. Stage 8 and stage 15 are settlement stages, and stage 23 is the Final Settlement.

Video (Games Info), from 4:38: the in-season hub's dated strip scrolled, with nodes tapped to show what becomes contestable.

4 · Settlement

When the battle ends, Kingdom Mayhem enters its settlement period. The hub shows the result table, Team Rewards are paid by the Team's result, and the Occupation Achievement is judged on the highest Ruin your Battalion held, or its Battalion Points, at the end. See settlement.

5 · The Season Summon

After Surtr's Flames ends, Odin gives his blessing and the Hall of Valor opens a 5-day Season Summon. See the Season Summon.

Don't
  • Don't copy dates from a video or another kingdom. Every server meets this season on its own calendar; plan from your own hub.
  • Don't spend a stage's items on the wrong day node. The same item scores very differently on different stages.
  • Don't treat a Ruin as finished once taken. Hand, Spine and Mouth of Surtr are contestable again every day.

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