Viking Rise

Jormungand’s Calamity

Jormungand’s Calamity: Declaring War

Nothing on this map is attacked by surprise. Every Town or Ruin needs a declaration of war, a token to pay for it, a waiting period, and Battle Time.

Do this
  1. Keep Declaration of War Tokens in stock. They recover automatically over time, and more can be bought in the Tribe Warehouse.
  2. Declare war before the attack, not at it. Each building level has its own waiting period; the World Serpent's is 15 minutes.
  3. Time the waiting period to end inside your Battle Time Slot. Attacks land only in Battle Time.
  4. Use the map filter's Available for War. It shows the Towns you can declare war on.

The rules

  • Declaring war on a Ruin or Town costs a number of Declaration of War Tokens. The tokens recover by themselves, or are bought in the Tribe Warehouse.
  • When you declare war on buildings of different levels, you wait out each one's own declaration period before the attack can start.
  • You can declare war on a Level 1 Town without bordering your Tribe's City Territory.
  • Town Marshals and Sentry Towers can be attacked only after you declare war on their Town.

Battle Time

Every Tribe keeps a daily Battle Time Slot and a ceasefire slot. During Battle Time, a neutral Town, or a Ruin another Tribe holds, can be attacked by any Tribe that has declared war on it. A building is taken when its Durability reaches zero during Battle Time, and then enters a protection period.

For tribe leaders

  • Declare so the waiting period ends as your Battle Time opens.
  • Keep a reserve of tokens for the Ruins' contention days.
Don't
  • Don't spend your last tokens on a Town you cannot take in Battle Time.
  • Don't march before the waiting period ends. The attack cannot start until then.

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