Jormungand’s Calamity
Jormungand’s Calamity: The Map
Jotunheim is a ring. Each kingdom starts in its own area on the outer rim, the two Teams alternating around it, and the World Serpent waits at the center. Everything between is Towns, Passes and Ruins that open in a set order.
- Open the Rules'
Map Previewbefore you enter. It shows every kingdom's starting area and its Team. - Find your neighbors. The kingdoms beside you on the ring are on the other Team.
- Use the map filter. It finds Towns you can declare war on, and the Ruins, Passes, Air Docks, Manors and battlefields.
- Read the hub's dated strip. It tells you which Passes, Towns and Ruins open next.
The Map Preview
“In Jotunheim, each Kingdom has a starting area. When Chiefs relocate to Jotunheim, they will be teleported to the starting area of their Kingdom.” The preview draws eight starting areas around the outer ring, alternating Shadow Moon and Radiant Sun, with gray inner rings and a gray center inside them. The World Serpent sits at X:450 Y:450.
- 1The rim: one starting area per kingdom. Blue is Shadow Moon, red is Radiant Sun. You land in your own kingdom's area.
- 2The center. The World Serpent is here, at the heart of Jotunheim.
What is on the map
| Class | What it does | Page |
|---|---|---|
| Towns | Territory markers, taken by war declaration | Towns |
| Passes | The only way into the next area | buildings |
| Ruins | The Serpent Ruins and the World Serpent; held by Battalions | the Ruins |
| Kingdom Fortress, Legion Stronghold, Air Docks | Bases, contestable strongpoints and air links | buildings |
| Serpent Altar, Serpent Scale Den | Timed battlefields | the battlefields |
| Manors | Pay Campaign Points | Manors |
| Arenas | Where the Jotun Gladiators are fought | the Jotuns |
| Blockade Towers | Stop City Territory spreading | territory |
One of the map's named regions is Everfrost Land.
The order the map opens
Passes open first one way, then fully: Level 5 Passes give single direction access early; later the Level 10, Level 8 and Level 7 Passes open to full access. Towns open by level, the Serpent Ruins by level, and the World Serpent near the end. The full order is on the schedule.
For tribe leaders
- Choose your first Level 1 Town before you enter: it is your Tribe's first City Territory.
- Know which Pass leads out of your area, and be ready when it opens.
- Don't expect to walk to the center. Each area is reached through its Pass, and the Passes open in stages.