Viking Rise

Jormungand’s Calamity

Jormungand’s Calamity: The Map

Jotunheim is a ring. Each kingdom starts in its own area on the outer rim, the two Teams alternating around it, and the World Serpent waits at the center. Everything between is Towns, Passes and Ruins that open in a set order.

Do this
  1. Open the Rules' Map Preview before you enter. It shows every kingdom's starting area and its Team.
  2. Find your neighbors. The kingdoms beside you on the ring are on the other Team.
  3. Use the map filter. It finds Towns you can declare war on, and the Ruins, Passes, Air Docks, Manors and battlefields.
  4. Read the hub's dated strip. It tells you which Passes, Towns and Ruins open next.

The Map Preview

“In Jotunheim, each Kingdom has a starting area. When Chiefs relocate to Jotunheim, they will be teleported to the starting area of their Kingdom.” The preview draws eight starting areas around the outer ring, alternating Shadow Moon and Radiant Sun, with gray inner rings and a gray center inside them. The World Serpent sits at X:450 Y:450.

1 1 2
The in-game Map Preview (Rules → Map Preview), with markers added.
  • 1The rim: one starting area per kingdom. Blue is Shadow Moon, red is Radiant Sun. You land in your own kingdom's area.
  • 2The center. The World Serpent is here, at the heart of Jotunheim.

What is on the map

ClassWhat it doesPage
TownsTerritory markers, taken by war declarationTowns
PassesThe only way into the next areabuildings
RuinsThe Serpent Ruins and the World Serpent; held by Battalionsthe Ruins
Kingdom Fortress, Legion Stronghold, Air DocksBases, contestable strongpoints and air linksbuildings
Serpent Altar, Serpent Scale DenTimed battlefieldsthe battlefields
ManorsPay Campaign PointsManors
ArenasWhere the Jotun Gladiators are foughtthe Jotuns
Blockade TowersStop City Territory spreadingterritory

One of the map's named regions is Everfrost Land.

The order the map opens

Passes open first one way, then fully: Level 5 Passes give single direction access early; later the Level 10, Level 8 and Level 7 Passes open to full access. Towns open by level, the Serpent Ruins by level, and the World Serpent near the end. The full order is on the schedule.

For tribe leaders

  • Choose your first Level 1 Town before you enter: it is your Tribe's first City Territory.
  • Know which Pass leads out of your area, and be ready when it opens.
Don't
  • Don't expect to walk to the center. Each area is reached through its Pass, and the Passes open in stages.

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