Hela’s Curse
Hela’s Curse: For Tribe Leaders
Most of this season's big levers sit with Tribe leaders: the Battalion, the Territory, the Castle calls and the Period Strategy. Get those right and your members' work counts.
Do this
- Form a Battalion of three Tribes of your Team before the war opens.
- Plan the Tribe's Territory: Forts on the lines you hold, Flag Towers by each Pass and on other Kingdoms' starting areas.
- Set the Castle plan with your Battalion: which Castle, who leads the rallies, who defends on each contest day.
- Choose the Tribe's Period Strategy each period and tell the Tribe.
- Tell members, on Day 1 of preparation, which items to hold for which stage.
Preparation
- Run a fixed Corrupted Griffin rally schedule on
Day 1. - Hold Yggdrasil Dew for
Day 5, Recast Blades and Enriching Stones forDay 7, summons and Hero Shards forDay 9. - Push the Team ladder: every rung is a war buff for the whole Team.
The war
- Chronicles stage 1 needs 1 Tribe Fort: build it on day one.
- Take Passes in order. Level 5 and level 6 Passes open one-way, level 7 with full access. Take the Pass, place the Flag Tower, then call the move.
- Castles open one level at a time: Plague, then Decrepit, then Silent. Have the Battalion ready before each one opens.
- Put the Church and Forest windows on the Tribe calendar: every 48 hours and every 72 hours, two hours each.
- Keep a fallback Territory in a Battalion Tribe for members whose Cities get moved back to the Kingdom's starting area.
The end
- Plan the last days around holding Castles at the finish.
- Keep Battalion Points coming: they are a second road to the top Occupation tiers.
- Remind everyone to set a core reward and use every summon in the five days.
Don't
- Don't send members through a one-way Pass without a Flag Tower to land on.
- Don't spread the Battalion across three Castles it cannot hold. Each one can be contested every day.
- Don't leave the Period Strategy on autopilot.