Hela’s Curse
Hela’s Curse: The Strange Horror Realm
The season is fought in the Strange Horror Realm, the cursed Strange City. Every Kingdom starts in its own starting area on the edge; the Palace of Despair sits at the center.
Do this
- Open Rules → Map Preview first. It shows your Kingdom's starting area and every other Kingdom's.
- Find your Team's other starting area. Your Team's two kingdoms start apart, with another Team's area between.
- Push toward the center through the Passes. A Pass is the only way from one area to the next.
- Build Flag Towers, not Forts, on another Kingdom's starting area. Only Tribe Flag Towers can go there.
The Map Preview
Its caption says that in the Strange Horror Realm each Kingdom has a starting area, and that Chiefs who relocate into the realm are teleported to their own Kingdom's starting area.
What is on the map
| Object | What it does | Page |
|---|---|---|
| Palace of Despair (level 8) | The center. The last Team to hold it wins | Castles |
| Plague, Decrepit, Silent Castle (levels 5, 6, 7) | Battalion buffs and points; at least two of each | Castles |
| Corrupted Church, Dead Forest | Short timed battlefields that pay points to your Team's members in the area | Castles |
| Kingdom Fortress, Legion Stronghold | Fixed buildings to capture and hold | Buildings |
| Pass | The only way into the next area | Movement |
| Air Dock | Your Team's troop transport; Tier 5 troops and up | Movement |
| Manor | Campaign Points for its Chief | Manors |
| Elusive Guards, Damned Royal Riders | Field enemies for points and rewards | Troops and heroes |
| Resource Points | Richer than in your home Kingdom | Every login |
The realm is large: 39 regions, with 16 Air Docks, four per Team.
Don't
- Don't relocate into open ground. Inside the realm you can only move into valid Tribe Territory.
- Don't build Forts on another Kingdom's starting area. Only Tribe Flag Towers can go there.