Viking Rise

Season 2 · Expedition to England

The Chronicles: 24 Stages, 24 Hours Each

The Chronicles are the season's daily rhythm. Twenty-four stages, one every twenty-four hours, each with a Solo quest and a Tribe quest. They pay Expedition Honor Coins, and they are what brings the Passes into contest.

Do this, every day
  1. Open the Chronicles and read the live stage. It shows a Time Left countdown; everything else reads Has not started.
  2. Finish your Solo quest. It is yours alone and nobody else can carry it.
  3. Push whatever the Tribe quest needs, and tell the tribe which one is live.
  4. Claim the stage reward before the countdown runs out.

Learn the quest families, not the stage list

The stage order is not the same in every run, but the quests are drawn from the same ten families every time. Know these and you can read any stage at a glance:1

QuestWhat it asksSolo or Tribe
Scourge EradicationDefeat 25 Royal Guards at a given level — the level climbs from Lv 36 to Lv 45 across the season. One early stage runs it as a tribe quest for 500 kills insteadSolo, once Tribe
Direct ConfrontationDefeat 16 Glorious Iron Cavalry, Lv 12 to Lv 15Solo
Occupy ManorOccupy Manors of a given level, Lv 4 up to Lv 8Solo
Battlefield ProwessEarn points by killing troops from other kingdomsSolo
Joint SiegeAll tribe members together defeat 100 Glorious Iron CavalryTribe
Capturing Legion StrongholdsOccupy 1 Legion Stronghold — stage 2's tribe questTribe
Capturing PassesOccupy Passes, Lv 5 to Lv 8, one to three of themTribe
Capturing Hallowed GroundsOccupy Hallowed Castles, Lv 5 to Lv 8Tribe
Exterminate BeastsDefeat 50 Avenging Scythe Knights at a Bloody Monastery, or Temple Executioners at a Desolate TempleTribe
Tribe BuildingConstruct a Tribe FortTribe
Video (Viking Rise, a fan channel), from 0:51: the full 24-stage track walked card by card, with stage 1 live and the Expedition Honor Coin tooltip open on its reward.

The Battlefield Prowess ladder

One family escalates all season and is the single biggest personal commitment in the Chronicles. The targets, in order of appearance:

Points required, stage by stage

  • 500,000 · 1,500,000 · 5,500,000 · 7,000,000 · 10,000,000 · 13,000,000 · 15,000,000

These are cumulative kill-points against other kingdoms' troops, not a daily figure. Start banking them from day one; a player who ignores Battlefield Prowess until the back half cannot catch the 15,000,000 stage.

Two stages worth knowing in advance

  • Stage 1 asks your tribe to build a Fort. It is the first Tribe quest of the season, so have the materials and a site chosen before England opens.
  • One stage near the start carries the season's only Kingdom quest — your whole kingdom must occupy the Kingdom Fortress in its own starting area. It has no Solo quest at all. Kingdom leadership needs to see this coming.

What it pays

Stage rewards are Expedition Honor Coins, which are spent in the Expedition Shop, alongside speedups and items. Coin awards run 275, 550, 1,100, 1,650 and 2,750, with the largest on the final stage. One stage — Grand Expansion, stage 14 — unlocks two features at once rather than one, and the final stage unlocks nothing at all; it just pays.

Don't
  • Don't treat a published stage list as your schedule. Yours will differ. Read the live stage off your own Chronicles screen.
  • Don't let a stage expire unclaimed. The countdown is 24 hours and it does not pause.
  • Don't leave Battlefield Prowess to the end. The ladder tops out at 15,000,000 and the points only come from killing other kingdoms' troops.

1 Two recorded runs of this season both had exactly 24 stages and shared their first six and last two, but the middle sixteen were in different orders and under different names — one run even used the same stage title twice, for two different sets of quests. The quest families and the point ladders held across both; the running order did not.

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