Viking Rise

Season 2 · Expedition to England

The Map and the Eight Kingdoms

England is drawn as concentric bands around a single point. Eight kingdoms start on the outer edge, the land gets more valuable the further in you push, and Windsor Castle sits alone at the dead center. Everything about the season's shape follows from that.

Do this
  1. Find your kingdom's starting region on the Map Preview before England opens. It is the only strategic information available in advance.
  2. Identify your two neighbours. The eight starts sit at fixed compass positions, so you know who is adjacent before anyone moves.
  3. Treat the center as the destination. Windsor Castle is the one named place on the map and the one the season is won on.

How the land is arranged

  • A dark outer band divided into eight starting regions, one per kingdom. Each holds that kingdom's Kingdom Fortress.
  • A middle band, also of eight regions.
  • A thin ring closer in.
  • One small pale region at the dead center — Windsor Castle's, at map coordinates X:450 Y:450.

The eight start markers sit at the four compass points and the four corners: one top, one bottom, one left, one right, and one in each corner. Your position relative to the other seven is fixed from the moment England opens.

What relocating does

The Rules screen states it: "each Kingdom has a starting region. When Chiefs relocate to England, they will be teleported to the starting area of their respective Kingdom." You do not choose your landing point — you arrive in your kingdom's region and move out from there. Fixed Relocators do not work inside England, so your tribe's territory is what determines where you can actually settle.

The map has no place names

There is exactly one named location in England: Windsor Castle. The regions are not named, the bands are not named, and neither the Map Preview nor the live world map prints a label on any of them. Tribes navigate by coordinates and by building, not by place.

That matters for how you give orders. "The Hallowed Castle at X:450 Y:450" is unambiguous; "the northern region" is not.

Reading the map during the war

  • Kingdom Fortresses mark the eight outer regions — one is yours, seven are not.
  • Hallowed Castles — the Building Introductions put two large ones in England besides Windsor. Their level is what sets your tribe's Occupation Achievement tier.
  • Passes sit between the bands and gate movement. The first tribe to take one gains passage and can grant it to others.
  • Royal Guards tiles sit beside Hallowed Castles and feed them a defensive buff. They are marked separately from the castle itself.
Video (Viking Rise, a fan channel), from 0:37: the unlabeled Map Preview resolving into its outer ring of starting regions, the middle band, and one pale region at the center.
Don't
  • Don't give orders by direction. Use coordinates; the map has no named regions to point at.
  • Don't push inward past ground your tribe can hold. A city on lost territory is relocated back to your kingdom's starting area.
  • Don't ignore the Passes. They decide which parts of the map you can reach at all.

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