Baldr’s Redemption
How the Season Pays Out
When the fighting stops, three things pay: your Team's settlement, your rankings, and five days of Season Summon at the Hall of Valor. The summon is the one most worth planning for, because the number of summons you get is read off the Sanctums your Tribe is holding at the end.
- Make sure your Team is not on zero War Merit. The rule is in writing: “Teams with 0 War Merits will not be eligible for the season’s Settlement Rewards.”
- Hold Sanctums at the end, not just during. Your Tribe's Season Summon count comes from “the levels and quantity of Sanctums occupied by each Tribe at the end of the Trial”.
- Push your personal War Merit ranking inside your Team. It pays summons separately, by bracket.
- Choose your Season Summon core rewards before you spend soulstones — and know you can change them any time during the event.
- Read your mail. Settlement arrives as mail, several separate ones, and they are claimable.
The Team settlement
The TEAM REWARD window has two tabs, Team Victory Reward and Team Defeat Reward, and one paragraph of text that governs both:
“The Team Settlement Reward is based on the Team’s win-loss count in Kingdom Mayhem. The reward will be automatically distributed after Kingdom Mayhem enters its settlement period. *Please note that Teams with 0 War Merits will not be eligible for the season’s Settlement Rewards.”
⭐ Three things that sentence settles. Settlement is automatic — you do not claim it. It keys off the Team's record across Kingdom Mayhem, not off a single battle. And the zero-War-Merit exclusion is per Team, not per player: it is your Team's total that disqualifies, so it is a thing a Team can fail collectively.
⚠️ ⛔ This paragraph is about what settlement pays, not about what causes a win. The win condition is a different sentence, on a different tab, and it is on the Sanctums page: the Team holding the Level 8 Sanctum at the end wins. Do not read the win-loss line as the win condition.
Within each tab, rewards are paid by War Merit Ranking in the Team — so your personal standing against your own Team's players, not against the whole map. The brackets drawn are 1-50, 51-100, 101-200, 201-300, each paying across eight reward columns, and the higher brackets pay more in every column.
⚠️ The bracket table scrolls past 201-300 and the bottom was never reached, so whether rewards continue below rank 300 is unknown. Reward item names are not drawn on the icons and are not listed here.
⭐ Season Summon — the real prize
Rules → Special Rules → Season Summon, verbatim:
“After Baldr's Redemption ends, the gods will bestow blessings, opening the Hall of Valor for 5 days of Season Summon. The levels and quantity of Sanctums occupied by each Tribe at the end of the Trial will determine the number of Season Summons the Tribe's members can perform. During Season Summons, there is a chance to obtain Legendary Heroes, Legendary exclusive Skills, Legendary Divine Jewels, etc.”
⛔⭐ This is the sentence that should change how your Tribe plays the last week of the season. Summons are not paid for kills, or points, or rank. They are paid for Sanctums your Tribe is holding when the music stops — by level and by quantity. A Tribe that fought beautifully all season and holds nothing at the end summons less than a Tribe that quietly took two Sanctums on the final day.
How the summon works
From the Season Summon rules sheet:
- It becomes available at the end of the
[Battle Period]and “will run until the end of Kingdom Mayhem. Don’t miss out!” - It is split into
Season HeroandSeason Skillpools. - Before summoning from either pool you choose a core reward: one Hero (or one Skill) and one mount or jewel upgrade material, from
Blue Chalcedony,Yggdrasil Dew, orMount Elemental Experience. - A Hero summon costs 1
[Oracle Soulstone]; a Skill summon costs 1[Blessed Soulstone]. - ⭐ “You can change a core reward for Season Summon to another reward on the list anytime during the event.” So there is no penalty for picking early and switching later.
What the Sanctums are worth, in summons
The rules sheet ties summon counts to an Occupation Achievement tier:
| Occupation Achievement | Hero Summons | Skill Summons |
|---|---|---|
Viking War God III / II / I | 350 | 350 |
| (tiers between these two bands were not read) | ||
the three Vanguard tiers, III / II / I | 200 | 200 |
Viking Warrior II / I | 100 | 100 |
⭐ The top band pays 350 of each kind and the bottom one pays 100. That is the difference between a Legendary hero and nothing, and it is bought with Sanctums held at the end.
And separately, personal ranking pays on top: “at the end of the Conquest Season Kingdom Mayhem’s Battle Period, the system will automatically award Chiefs the corresponding amount of Summon attempts based on their Personal War Merit Rankings in their respective Teams.”
| War Merit Ranking | Hero Summons | Skill Summons |
|---|---|---|
1~50 | 250 | 250 |
51~100 | 150 | 150 |
101~200 | 100 | 100 |
⚠️ The two tables above are drawn in different windows, and the game writes the brackets inconsistently — a tilde in the rules sheet (1~50) and a hyphen in the reward window (1-50). Both are reproduced as drawn. Middle rows of the Occupation Achievement table were never brought on screen, so the tiers between the top and the Vanguard band are unknown, and the first Vanguard row's exact wording was read only once and is not quoted here.
What arrives, and how
Settlement comes as mail, in several pieces rather than one payout — among them a Kingdom Ranking Reward keyed to your Kingdom Points ranking, and a Team Season Rewards mail that opens with the season's full name: “Your efforts were recognized by the team in the recently concluded Conquest Season of Kingdom Mayhem: [Baldr’s Redemption].”
Alongside them, Achievements keeps four tracks of its own — Personal Achievements, Battalion Achievement, Team Achievement and Occupation Achievement — and the Occupation Achievement one is the tier that sets your summon count above.
What is not known
- Whether there is a victory-declaration screen, and what it says. None was found.
- The settlement stages. A community source describes an initial, a middle and a final settlement; no screen names any numbered settlement stage, and the only staging language read is the phrase “settlement period”.
- The reward items. Icons carry no names.
- The full ranking bracket lists. Both tables scroll past where they were read.
- The summon draw rates for this season's banner. Unread.
- Don't let your Team finish on zero War Merit. It is a written exclusion from Settlement Rewards, and it is a Team-level failure.
- Don't abandon Sanctums in the last days because the war is decided. Sanctums held at the end are what pay your Tribe's summons.
- Don't read the win-loss sentence as the win condition. It is about what settlement pays.
- Don't agonize over your core reward choice. You can change it any time during the event.
- Don't ignore your personal War Merit ranking inside your Team. It pays up to 250 summons of each kind on its own.