Baldr’s Redemption
Preparation: The Light Guardians’ Campaign
Before the map opens, your Team spends nine days competing against the other Team for Preparation Battle Points. The points buy buffs that only switch on once the war starts, and they are the one part of this season you can win before it begins.
- Spend in the window that scores it. Each of the five windows scores a different kind of spending. The same Speedup is worth points in one window and nothing in another.
- Donate
"fighting spirit for Light"whenever you have it. Every donation adds to the Team total and has a40%chance of paying you a[Light's Treasure Box]back. - Push the Team total up the ladder, not just your own ranking. The buffs are gated on the Team's accumulated points, so a Team that spreads its spending thin gets fewer buffs than one that concentrates.
- Open your
[Light's Treasure Boxes]from your Inventory. They do nothing sitting unopened. - Tell your Tribe which window is running. This is the stage most kingdoms lose by accident, because people spend on the wrong day.
The nine days
Five windows: four of two days each, then a final one of one day. Two different creators, playing different kingdoms in different years, report the same five in the same order and the same day shape.
| Window | Days | What it scores |
|---|---|---|
| 1 | 2 | Rallying and defeating the field beasts. Rally-gated, so Energy-gated — each rally costs Energy, and when the Energy runs out the scoring stops no matter how big your army is |
| 2 | 2 | Training and promoting troops. Training and promoting are reported to pay the same, so use whichever your resources favor |
| 3 | 2 | Mount development — mount experience, mount aptitude honing, and the materials for both |
| 4 | 2 | Jewel and equipment work — improving profile jewels with recasting and enriching materials, plus forging and upgrading equipment |
| 5 | 1 | Summoning and hero awakening — a Hall of Valor summon, hero shards, and the soulstones to awaken with |
⚠️ The five window names are what the community calls them, not what the game draws. Players consistently call them Rally To Seek Light, Military Strengthening, Mount Development, Jewel Crafting and A Mighty Army Rises — and no screen of this game has been seen to render any of those five names. The day shape and what each window scores are corroborated across two independent kingdoms; the names are player vocabulary. Use them to talk to other players, not as the game's own text.
The campaign, in the game's words
The whole stage lives under a screen titled LIGHT GUARDIANS' CAMPAIGN, and its rules sheet reads:
- “During the event, donate "fighting spirit for Light" to contribute Preparation Battle Points to your Team. There is a 40% chance to be rewarded with a [Light's Treasure Box] from your Team for each donation. The awarded [Light's Treasure Boxes] can be viewed and used in your Inventory to obtain various item rewards.”
- “When your Team's accumulated Preparation Battle Points reach a certain stage, you can receive powerful buffs, which will greatly help your Team during the battle period.”
- “Participating Teams will be ranked in the [Baldr's Redemption] event based on their Preparation Battle Points. Additional rewards will be awarded based on the team's ranking.”
- “Donations also earn Personal Preparation Battle Points, which count towards your Personal Score Ranking. Rewards differ with the ranking.”
- “Buffs obtained in this event will take effect when the war starts upon entering the [Baldr's Redemption] event, and expire when the war ends.”
⭐ So there are two scores running at once — your Team's total, which unlocks the buffs, and your personal total, which pays you a ranking reward. Both come from the same donations, so there is no choosing between them.
⭐ The buff ladder — 28 tiers
The screen is TEAM SCORE STAGE REWARDS, and its header line is the one to read twice: “Buffs obtained will take effect upon entering the war after relocating into [Baldr's Redemption], and expire when the war ends.”
The ladder runs from 5,000 to 250,000 Team points in 28 tiers, and only four buffs appear across the whole thing, cycling and growing:
| Team points | Buff | Team points | Buff |
|---|---|---|---|
5,000 | Healing Speedup: +3% | 92,500 | Healing Speedup: +4% |
10,000 | Training Speedup: +3% | 100,000 | Training Speedup: +4% |
15,000 | Infirmary Capacity: +12% | 110,000 | Infirmary Capacity: +16% |
20,000 | Revival Ratio: +4% | 120,000 | Revival Ratio: +4% |
25,000 | Healing Speedup: +3% | 130,000 | Healing Speedup: +6% |
30,000 | Training Speedup: +3% | 140,000 | Training Speedup: +6% |
35,000 | Infirmary Capacity: +12% | 150,000 | Infirmary Capacity: +24% |
40,000 | Revival Ratio: +4% | 160,000 | Revival Ratio: +6% |
47,500 | Healing Speedup: +3% | 175,000 | Healing Speedup: +8% |
55,000 | Training Speedup: +3% | 190,000 | Revival Ratio: +6% |
62,500 | Infirmary Capacity: +12% | 205,000 | Training Speedup: +8% |
70,000 | Revival Ratio: +4% | 220,000 | Revival Ratio: +6% |
77,500 | Healing Speedup: +3% | 235,000 | Infirmary Capacity: +24% |
85,000 | Training Speedup: +3% | 250,000 | Revival Ratio: +6% |
⭐ Read what the ladder is made of: every single tier is a sustain buff. Healing speed, training speed, infirmary capacity, revival ratio — not one point of attack or defense. Preparation does not make your army hit harder. It makes your army come back. That is what nine days of spending buys, and it is why a Team that tops the ladder can grind through losses that would end another Team's season.
The gaps between tiers widen as you climb, so the late tiers cost far more points each than the early ones. The last tier is 250,000 and it is drawn highlighted as the end of the ladder.
The Team ranking buffs, which are the ones that hit
Separately from the ladder, finishing first or second pays a buff that is offensive: “When the event ends, the Team will win ranking rewards, and also gain powerful buffs after entering [Baldr's Redemption].”
| Team rank | Buff |
|---|---|
| 1 | Increases All Troops' Attack: 30% |
| 2 | Increases All Troops' Attack: 20% |
⛔ This is the single biggest prize in the preparation stage, and it is a two-row table with no third row. There are two Teams. One of them walks into the war with Increases All Troops' Attack: 30% and the other with 20% — on every march, for the whole war, decided before anyone lands on the map.
What one finish actually looked like
One run finished 293,766 against 288,948 — both totals past 250,000, the top of the ladder.
⚠️ Those are two Teams' numbers from one run, read off that run's own results screen. They are a scoreboard, not a target. What they are worth knowing for is the shape: two committed Teams can both clear the whole buff ladder, after which the only thing still being decided is the ranking buff.
What happens when preparation ends
- The ladder buffs lock in — and do nothing until you relocate in and the war starts.
- The Team ranking pays, including the attack buff above.
- Each Team elects its Captain, by a vote of the Kings of its three Kingdoms.
Only the King can vote. - The Captain allocates the starting areas: “The Team Captain can allocate the starting areas of each Kingdom in their Team.” See the two Teams.
- Don't spend out of window. Mount materials burned during the troop window score nothing at all.
- Don't treat
250,000as the finish line. It is the top of the buff ladder; the ranking keeps counting, and the ranking is where the attack buff is. - Don't come into window 1 on empty Energy. It is rally-scored, and Energy is the cap.
- Don't expect preparation to make you hit harder. Every one of the 28 tiers is healing, training, infirmary or revival.
- Don't quote another kingdom's point total as what is needed. It is what they scored.
- Don't leave
[Light's Treasure Boxes]unopened in your Inventory.