Viking Rise

Baldr’s Redemption

Battalions

A Battalion is Tribes from the same Team bound together, and it is the tier that actually matters on this map: Sanctums are occupied by a Battalion and their buffs go to the Battalion, you can shelter on a Battalion ally's ground, and your points are counted at Battalion level alongside personal and Team.

Do this
  1. Be in a Battalion before the first Sanctum opens. Unattached, you do not get Sanctum buffs at all.
  2. Rally and reinforce with your Battalion, not just your Tribe. That is what it is for — “participate in even larger battles”.
  3. Use Battalion territory as your shelter. You may relocate onto a Battalion ally's ground and be protected there; you may not do that with another kingdom on your Team.
  4. Attack adjacent enemy buildings as a Battalion. The rule explicitly allows striking enemy buildings next to any Battalion member's city.
  5. Check you are still in it. Membership can change mid-season, and if your Sanctum buffs quietly vanish this is the first thing to look at.

What the game says

Rules → Special Rules → Battalion Introduction, verbatim, in its three drawn parts:

  1. “Form a tight Battalion with Tribes from the same Team, Reinforcing and Rallying with one another, and participate in even larger battles. Share the Sanctum bonuses, and strive for victory.”
  2. “Tribe members can relocate to Cities of Tribes in the same Battalion for protection, as they will be immune to attacks from members of other Teams there.”
  3. “Members of the same Battalion can launch attacks on other Teams' buildings that are adjacent to Cities belonging to their Battalion.”

⭐ Three different kinds of power in three sentences: a combat pool, a safe harbor, and an offensive reach. Most players use the first and ignore the other two.

⭐ Why this is the tier that decides your season

Look at where the Battalion appears across the whole game, not just on its own card:

WhereWhat it does
Every Sanctum's own rule“Once occupied, all members of the occupying Battalion will receive buffs” — on all four ladder Sanctums
KvK PointsPoints are “divided into Personal Points, Battalion Points, and Team Points”
The rankingsThere is a Battalion Ranking list of its own
AchievementsThere is a Battalion Achievement track of its own
RelocationYou may move onto Battalion territory and be protected; ⛔ you may not move onto another kingdom's territory on your own Team
Official patch notesA PvE Auto Rally feature was added “for Battalions in Kingdom Mayhem Conquest Season”

⭐⭐ So the Battalion is more useful to you than your Team is. Your Team gives you a shared score and a win condition; your Battalion gives you buffs, rallies, reinforcement, somewhere safe to stand, and a reach into enemy ground. A Tribe that treats its Battalion as an administrative label is giving away the best mechanic on the map.

Video (GAUTH 717), from the start: a full Battalion field fight, with troops converging from four directions.

The adjacency rule, which is the aggressive one

“Members of the same Battalion can launch attacks on other Teams' buildings that are adjacent to Cities belonging to their Battalion.”

⭐ Read that as a tactic, because that is what it is. It means a single city planted next to an enemy building gives the whole Battalion a legal line of attack on it. One member moves forward; everybody else can hit what they are next to. That is how a Battalion applies pressure without every member having to march across the map — and it is why where one member parks is a Battalion decision, not a personal one.

It also cuts the other way: an enemy city planted beside your buildings hands their whole Battalion the same reach. A single enemy city next to your Fort is not a nuisance, it is a bridgehead.

The safe harbor

“Tribe members can relocate to Cities of Tribes in the same Battalion for protection, as they will be immune to attacks from members of other Teams there.”

Together with the territory rules, this gives you a fallback that is better than going home:

  • Your own valid Tribe or Battalion territory — protected, cannot be attacked or rallied by other Tribes.
  • Another kingdom on your Team — ⛔ not allowed at all.
  • Any Tribe in your own kingdom — allowed, but only once the Kingdom Fortress is repaired.

⭐ So before the fortress is repaired, your Battalion is the only place outside your own Tribe that you can safely go. That makes Battalion composition an early-season logistics decision, not a mid-season convenience.

At the end of the season

The Battalion's work pays out through the Sanctums. The Season Summon card: “The levels and quantity of Sanctums occupied by each Tribe at the end of the Trial will determine the number of Season Summons the Tribe's members can perform.”

⚠️ Note the wording shift, which this guide does not paper over: Sanctums are occupied by a Battalion in the building rules, and the summon count is read off those occupied by each Tribe. Both are the game's own words, from different screens. The practical reading is that your Battalion's Sanctum work is what gets your Tribe counted — but the exact relationship between the two is not stated anywhere, and is worth checking on your own screens at the end of the season.

What is not known

  • How many Tribes make a Battalion. A community source says three; no screen states a size.
  • How a Battalion is formed, and by whom. “Form a tight Battalion” is the only instruction the game gives.
  • What the Sanctum bonuses actually are. “Will receive buffs” — no name, no value, no duration, on any of the four.
  • How a member can be removed. Players report it happening mid-season; nothing states the rule.
  • What Battalion Points are earned for specifically, or how the Battalion Ranking pays.
Video (GAUTH 717), from 3:25: the same thing compressed onto one point, which is what it looks like close up.
Don't
  • Don't go into a Sanctum fight unattached. The buffs go to the occupying Battalion, so you are fighting for somebody else's reward.
  • Don't try to shelter with another kingdom on your Team. The rule forbids relocating to another Kingdom's Territory within the same Team.
  • Don't let an enemy city sit next to your buildings. It gives their whole Battalion a line of attack.
  • Don't park a forward city without telling your Battalion. Your position is their reach, and their exposure.
  • Don't assume you are still in the Battalion you joined. If your buffs disappear, check this first.

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