Season 3 · Asgard’s Trial
Teams
Asgard's Trial is not kingdom against kingdom. Six kingdoms enter as two teams of three, and from Chronicles chapter 18 your quests are scored across all three kingdoms on your banner. Your allies are not neighbors you tolerate. They are part of your score.
- Find out which two kingdoms are on your banner on day 0. The hub shows both teams with three kingdom numbers each, yours highlighted.
- Open a line to them immediately. The client carries a team chat channel named for your banner — Radiant Sun Team for one side. Use it.
- Team Captains: set Team Bookmarks. A Captain can set a bookmark that points all three kingdoms at one target. It is the only tool in the season that points all three kingdoms at one place at once.
- Watch your kingdom's line inside the team total. Team Ranking shows each member kingdom's share. A kingdom coasting on its allies is visible to everyone, including its allies.
- Plan chapter 18 from chapter 10. The first Team Quest wants a level 8 Divine Realm held by the team. That is not something three kingdoms arrange in an afternoon.
The two teams
| Team | Crest | On the preparation gauge |
|---|---|---|
| Radiant Sun | A sun | Red |
| Shadow Moon | A crescent | Blue |
Each team is built from one kingdom of each tier — S+, S and A — from the Matching Intentions Survey. On the Kingdom Overview the six appear as numerals I to VI, three blue and three red, with no team name printed; those numerals index the six starting territories around the rim of the map, so the overview tells you where every kingdom sits as well as which side it is on.
When the team starts mattering
| Phase | What is scored as a team |
|---|---|
| Preparation | Everything. The team gauge is the sum of all three kingdoms' Preparation Battle Points, and the buff ladder it pays applies to all three |
| War, chapters 1–17 | Nothing directly. Your quests are Solo, Tribe and Kingdom |
| War, chapter 18 onward | Team Quests at chapters 18, 21, 22 and 23 — Divine Realms held across all three kingdoms |
That middle row is the trap. Seventeen chapters where the team is not scored teaches kingdoms to work alone, and then chapter 18 asks for a level 8 Divine Realm held by three kingdoms acting together. The teams that handle it are the ones that never stopped coordinating during the quiet stretch.
The four Team Quests
| Chapter | Day | What the team must hold |
|---|---|---|
| 18 | 24–26 | 1 Divine Realm, level 8+ |
| 21 | 30–45 | 2 Divine Realms, level 7+ |
| 22 | 30–45 | 3 Divine Realms, level 6+ |
| 23 | 30–45 | 7 Divine Realms, level 5+ |
Notice the shape: the level requirement falls while the count rises. The team is being asked to go from one hard target to broad simultaneous control of the map. Chapter 23 wants seven Divine Realms held at once — that is a three-kingdom operation, planned days ahead, or it does not happen.
What the team shares
- Preparation buffs. One gauge, three kingdoms, one ladder of rewards.
- Air Docks. From chapter 16 you can route through your whole team's docks rather than only your own kingdom's. It is one of the biggest swings in the season.
- Protected ground. Inside an occupied Divine Beast Garden or Servant's Residence, same-team troops cannot attack each other. Useful, and occasionally infuriating when an ally is in your way.
- Enemies. War Merits come from killing troops of the enemy teams. Your allies are not a source of score.
Who does what
| Role | Responsibility |
|---|---|
| Kings | The survey tier. Which server faces which opponent at the Divine Beast Garden. Dividing territory at the Gates in advance. Sometimes agreeing to alternate Gardens |
| Team Captains | Team Bookmarks — the shared targeting tool for all three kingdoms |
| Tribe leaders | The per-chapter Tribe Quest, and getting their tribe to the team's target on time. See tribe leaders |
- Don't ignore your allies for seventeen chapters. The game will start scoring you together whether or not you have spoken.
- Don't let one kingdom carry the team gauge. Team Ranking publishes each kingdom's share, and a weak line in preparation is a weak buff for all three.
- Don't plan chapter 23 in chapter 23. Seven Divine Realms at once needs a schedule, not a rally.
- Don't expect to clear a same-team blocker. Friendly fire is off in the occupied zones. Route around it.