Season 3 · Asgard’s Trial
Preparation Day 9: Everything At Once
The last stage takes almost everything. Summons, gems, hero shards, equipment and mounts all score together, which makes this the stage to empty your bags into. It is also the final chance to move the team gauge before the war, so whatever is left over goes here.
- Spend Legendary Hero Shards first. At 5,800 each they are the densest thing in your bags, nearly eight times an Epic shard.
- Build the best equipment you still can. A Legendary piece pays 460,000 here — the single largest action in the stage.
- Run your Hall of Valor summons. 3,500 a summon, and you were going to pull eventually.
- Dump gems. Two points each sounds like nothing until you notice how many you are holding.
- Keep honing mount aptitude. It still pays 1,050 here, the same as on Day 5 — the one action that scores identically in two stages.
- Finish the Beast Pen. Captures pay 100 here against 350 on Day 5, so this is the top-up, not the main event.
- Clear the stage goal of 1,500,000, then keep going. This is the last stage; points banked after the goal still push the team gauge toward 275,000.
Everything the stage scores
| Action | Points |
|---|---|
| Build 1 Legendary equipment of any kind | 460,000 |
| Build 1 Epic equipment of any kind | 100,000 |
| Build 1 Rare equipment of any kind | 23,000 |
| Consume 1 Legendary Hero Shard, any hero | 5,800 |
| Perform 1 summon at the Hall of Valor | 3,500 |
| Consume 1 Epic Hero Shard, any hero | 750 |
| Consume 1 Rare Hero Shard, any hero | 200 |
| Hone Mount Aptitude, 1 time | 1,050 |
| Capture 1 mount in the Beast Pen | 100 |
| Consume 1 gem | 2 |
| Shard | Points | Relative |
|---|---|---|
| Legendary | 5,800 | |
| Epic | 750 | |
| Rare | 200 |
A Legendary shard is worth nearly eight Epics or twenty-nine Rares. Spend down from the top.
The last push
This is the final stage before the map opens, so there is nothing to save for. The buffs on the team ladder expire when the war ends, which means they are rented for exactly one season — and this is the last payment. Anything still in your bags when the stage closes bought you nothing.
It is also the stage where the Chief Rankings settle. The reward bands run down to 51–100, so push into the closing hours even if the top ten is out of reach.
- Don't hold Legendary shards for a hero you might build later. 5,800 points each, now, is the best rate you will see for them.
- Don't stop at the stage goal. The goal is a stage marker; the team gauge is the thing that pays, and it runs to 275,000.
- Don't leave gems sitting. They are two points each and most chiefs are holding thousands.
- Don't finish preparation with a full bag. Whatever is in it when the war starts scored nothing.