Season 3 · Asgard’s Trial
The Daily Checklist
Asgard runs on chapter deadlines, and a chapter that closes with your quests part-done pays nothing. This is the list to run every time you log in during the war. It takes a few minutes and it is the difference between finishing the season and drifting through it.
Do this, every login
- Open the Chronicles and read the deadline. The card shows "Chapter ends:" with a hard UTC time. Everything below is scoped to that clock.
- Claim anything already finished. A quest row reads Incomplete until you collect, and Rewards Claimed afterwards. Collect before the chapter's deadline rather than after it.
- Clear your Solo quest. It is almost always Sentries, Patrol Riders, a Manor, or a War Merit total. Do it before you do anything optional.
- Check the Tribe quest and whether your tribe needs you on it. Most chapters carry one, and several need 200 members' kills or a specific building held by the deadline.
- Empty the Infirmary. Heal and revive. Overflow is permanent loss, and three of your six preparation rungs exist to make this step worth doing.
- Look at what your tribe holds. Buildings pay Tribe and Kingdom Points every minute they are yours. Ground held overnight is worth more than ground taken and lost.
- Read team chat and the Team Bookmarks. Your Team Captain can set bookmarks that point all three kingdoms at one target. If one is set, that is where you should be.
- Keep your War Merits moving. Kills pay them; the shop spends them. Check the shop's refresh counter — the stock resets every seven days and anything you did not buy is gone.
The four things that change by day
| From day | What changes in your daily loop |
|---|---|
| 7 | Muninn's Sacred Dwelling is live. Occupation quests start asking for Divine Realms, not just Strongholds |
| 11 | Huldra's Sacred Shrine opens — 350 Tribe and 350 Kingdom Points a minute, far above anything held so far |
| 13–15 | Chapter 11: the Initial Phase Settlement, and the Rainbow Bridge opens. Four quests at once, five bridge passes a day to allocate, and attacks across the bridge hour after hour. Stop farming in the forward zone; it is a combat area from here. Log in more, not less |
| 24 | Team Quests begin. Your occupation work is now scored across all three allied kingdoms, so coordinate before you march |
Weekly, not daily
- The War Merit Shop refreshes every seven days. Its header also counts down to the day it closes for the season. Spend before both.
- Manors climb. The Chronicles asks for level 4, then 5, then 6, then 7, and finally eight of them at once. Holding Manors continuously is far easier than scrambling for them at a deadline.
Don't
- Don't log in only to collect. Quests are scored only while their chapter is open — time spent not fighting inside a chapter is score you cannot recover after it.
- Don't sit on War Merits to the last week. The shop's stock is limited per refresh and sells out; a huge balance on the final day buys less than steady spending did.
- Don't burn bridge passes on farming runs. Five a day, and the days you need all five are the settlement chapters.
- Don't leave wounded in an overflowing Infirmary overnight. That is the cheapest loss in the game and the easiest to avoid.