Season 3 · Asgard’s Trial
Preparation Day 3: Training Troops
The second stage scores troop training. Every soldier you produce in these 48 hours pays Preparation Battle Points and then marches into Asgard with you, which makes this the one stage where the points and the army are the same purchase.
Do this
- Run every training queue, in every barracks, for the whole 48 hours. Idle queues are the only way to lose this stage.
- Train Tier 5 or better. You need Tier 5 to cross the Rainbow Bridge, which opens at Chronicles chapter 11. Scoring this stage with troops you cannot use on half the map is a wasted two days.
- Spend your training speedups now. They convert directly into both score and army. Holding them for later in the season buys you less.
- Empty the Infirmary before you start. Capacity you free up is capacity for the new troops to survive the war.
- Keep resources ahead of the queues. A kingdom that runs out of food halfway through hour thirty loses the back half of the stage.
What this stage really buys
Every other stage spends a resource and gives you points. This one spends resources and gives you points and the troops. Measured against the rest of preparation it is the best value on offer, and it is the stage where a kingdom that plans its resource stockpile beforehand pulls clearly ahead.
The stage goal is 1,500,000 points, the same as the first stage, across 48 hours.
Line it up with the war
- Tier 5 is the floor, because of the bridge.
- Garrisons climb from Tier 6 to Tier 7 as the season goes on — the Legion Stronghold and Kingdom Fortress are Tier 6, but every pass, dwelling, shrine and temple after them is Tier 7. The army you build here is the army that has to crack those.
- Counters still decide fights. Archers beat Pikemen, Pikemen beat Infantry, Infantry beat Archers. Train a mix you can shape into the right march, not a single type.
Don't
- Don't train Tier 4 to pad the score. It scores and then it cannot cross the bridge.
- Don't let a queue finish unattended overnight. Forty-eight hours is three or four full cycles if you keep refilling, and one if you do not.
- Don't save speedups for the war. Troops you have on day 0 are worth more than speedups you have on day 20.