Alfheim’s Defense
Alfheim’s Defense: The Four Teams
Every kingdom in Alfheim is on one of four Teams of two kingdoms: Inferno, Boulder, Torrent and Hollow. The Team that holds Decaywood Palace wins. Your partner kingdom shares your Team's points, rankings and rewards.
Do this
- Know your Team and your partner kingdom. The hub shows the four Team cards, each with its two kingdoms, and the Rules'
Map Previewshows where each starts. - Work with your partner kingdom from day one. In preparation your Team's points are pooled; in the war your Team's points, War Merit and Lairs set its ranking and its rewards.
- Read the map colors. Players of your own Team are shown in a special color on the map.
- Earn War Merit. A Team with 0 War Merits gets no Settlement Reward.
- Point your Team at the center. Only Decaywood Palace wins the season.
The four Teams
| Team | Kingdoms |
|---|---|
Inferno | Two |
Boulder | Two |
Torrent | Two |
Hollow | Two |
These are the names on the hub, the Map Preview and the end-of-season table. The Rules card that introduces the Teams uses a second set, [Flare], [Granite], [Tide] and [Forest]. The hub's names are the ones on every screen you act from; plan by them.
What your Team shares
| What | How it works |
|---|---|
| Preparation | The Team's Preparation Battle Points climb one ladder of buffs, and the Team ranking pays an attack buff for the war. See preparation |
| The win | The Team that holds the level-8 Lair, Decaywood Palace |
| Team ranking | By Team Points. The end table also shows each Team's Might and War Merit |
| Team settlement | Teams receive different Season Team Rewards by their result, including chances in this season's draw. Every Lair the Team holds adds one more reward. See settlement |
| Team quests | Chronicles Team quest targets, such as 3,000,000,000 War Merit from T5 and higher troops in stage 11 |
| Team achievements | Team Glory I, II and III: 700,000,000, 1,200,000,000 and 2,000,000,000 War Merit |
At the end
The end-of-season hub lists the four Teams with Team, Might, Team Points and War Merit, marks the winner victory, and tells the story's ending: “The dark elves' plot to engulf Alfheim was utterly crushed by the valiant Viking warriors!”
For tribe leaders
- Open a channel with your partner kingdom's leaders before the war.
- Agree who goes for which Lair, so the two kingdoms of one Team are not fighting the same enemy on two fronts while the center goes unwatched.
Don't
- Don't attack your partner kingdom. You share a Team.
- Don't mistake Might for winning. The Team that holds Decaywood Palace wins.
- Don't let your Team's War Merit sit at zero. It forfeits the Settlement Reward.