Viking Rise

Alfheim’s Defense

Alfheim’s Defense: The Four Teams

Every kingdom in Alfheim is on one of four Teams of two kingdoms: Inferno, Boulder, Torrent and Hollow. The Team that holds Decaywood Palace wins. Your partner kingdom shares your Team's points, rankings and rewards.

Do this
  1. Know your Team and your partner kingdom. The hub shows the four Team cards, each with its two kingdoms, and the Rules' Map Preview shows where each starts.
  2. Work with your partner kingdom from day one. In preparation your Team's points are pooled; in the war your Team's points, War Merit and Lairs set its ranking and its rewards.
  3. Read the map colors. Players of your own Team are shown in a special color on the map.
  4. Earn War Merit. A Team with 0 War Merits gets no Settlement Reward.
  5. Point your Team at the center. Only Decaywood Palace wins the season.

The four Teams

TeamKingdoms
InfernoTwo
BoulderTwo
TorrentTwo
HollowTwo

These are the names on the hub, the Map Preview and the end-of-season table. The Rules card that introduces the Teams uses a second set, [Flare], [Granite], [Tide] and [Forest]. The hub's names are the ones on every screen you act from; plan by them.

What your Team shares

WhatHow it works
PreparationThe Team's Preparation Battle Points climb one ladder of buffs, and the Team ranking pays an attack buff for the war. See preparation
The winThe Team that holds the level-8 Lair, Decaywood Palace
Team rankingBy Team Points. The end table also shows each Team's Might and War Merit
Team settlementTeams receive different Season Team Rewards by their result, including chances in this season's draw. Every Lair the Team holds adds one more reward. See settlement
Team questsChronicles Team quest targets, such as 3,000,000,000 War Merit from T5 and higher troops in stage 11
Team achievementsTeam Glory I, II and III: 700,000,000, 1,200,000,000 and 2,000,000,000 War Merit

At the end

The end-of-season hub lists the four Teams with Team, Might, Team Points and War Merit, marks the winner victory, and tells the story's ending: “The dark elves' plot to engulf Alfheim was utterly crushed by the valiant Viking warriors!”

For tribe leaders

  • Open a channel with your partner kingdom's leaders before the war.
  • Agree who goes for which Lair, so the two kingdoms of one Team are not fighting the same enemy on two fronts while the center goes unwatched.
Don't
  • Don't attack your partner kingdom. You share a Team.
  • Don't mistake Might for winning. The Team that holds Decaywood Palace wins.
  • Don't let your Team's War Merit sit at zero. It forfeits the Settlement Reward.

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