Alfheim’s Defense
Alfheim’s Defense: Always and Never
This whole guide on one page. If you read nothing else, read this.
Always
- Play for Decaywood Palace. The Team that holds the level-8 Lair wins the season.
- Reach Chief Hall 24 and keep a Random Relocator. The first gets you in; the second is the only way out.
- Play all five preparation stages and deliver your lilies. The Team ladder's buffs last the whole war, and the top three Teams add an attack buff.
- Be in a Battalion of your own Team. Lair buffs, shelter and your Season Summon all run through it.
- Awaken a Divinity as soon as you are in Alfheim, and spend your Divine Crystals as they come.
- Open Chronicles every login. It is the season's clock, and the end of stage 16 opens the Palace.
- Build your Tribe Territory toward the center. You can attack the Palace only where it borders your territory.
- Clear a Lair's surroundings before you assault it. Nearby creatures raise its defenders' morale.
- Defend your Lairs daily. Poison Insect Lair, Poison Ivy Lair and Corrupt Insect City can each be contested every day.
- Be there when Eggrot Chasm and Nightrot Forest open. One hour at a time.
- Kill T5 and higher enemy troops. Only they pay War Merit.
- Hold your Lairs at the very end. Team Reward, the Occupation Achievement and the Season Summon all count what you hold then.
Every stage's best spend
| Day node | Spend here |
|---|---|
Day 1 | Energy, on Venomclaw Dragon rallies |
Day 3 | Training and promotion speedups |
Day 5 | Yggdrasil Dew (15,750 each), Honing Fruits, mount experience, Trap Points |
Day 7 | Equipment builds, Recast Blades, Enriching Stones |
Day 9 | Summons, Hero Shards, equipment, and everything left |
Know this
- Four Teams of two kingdoms:
Inferno,Boulder,Torrent,Hollow. - The Lair ladder: Poison Insect Lair (5), Poison Ivy Lair (6), Corrupt Insect City (7), Decaywood Palace (8).
- Bloodblade Generals are levels 56 to 65; Bloodaxe Fiends are levels 21 to 25 and need a rally.
- The Season Summon runs five days at the Hall of Valor after the season ends.
Never
- Never treat a ranking lead as a win.
- Never use your only Random Relocator before the season.
- Never plan around a Fixed Relocator. They do not work in Alfheim.
- Never attack your partner kingdom. You share a Team.
- Never solo a Bloodaxe Fiend.
- Never plan a Fort on another Kingdom's starting area. Only Flag Towers go there.
- Never let your Team's War Merit sit at zero. It forfeits the Settlement Reward.
- Never leave the Supply Shop full when Kingdom Mayhem ends.
- Never leave your Battalion near the end.
- Never copy another kingdom's dates. Read your own hub.