Alfheim’s Defense
Alfheim’s Defense: For Tribe Leaders
What only a Tribe Leader can do this season. Form the Battalion, lay the territory toward the center, run the Lair calendar, and keep everyone holding at the end.
Do this
- Get into a Battalion with Tribes of your own Team before the first Lair opens.
- Build your first Tribe Fort in Chronicles stage 1. It is a quest, and it starts your territory.
- Lay Forts and Tribe Flag Towers toward the center. Decaywood Palace opens when stage 16 ends, and only a bordering territory can attack it.
- Run the Lair calendar. Poison Insect Lair, Poison Ivy Lair, Corrupt Insect City and the Legion Stronghold can be contested daily; the Team Fortress every 2 days; the battlefields open every 51 and 75 hours.
- Agree the Team's Divinity mix. Heimdall for your rally leaders, Freya for the Team buffs, Tyr for the field.
- Hold at the end. Your members' summons, your Team's reward and your Battalion's Occupation Achievement all count what you hold when the battle ends.
Before the war
- Open a channel with your partner kingdom's leaders.
- Run preparation as a Team effort: lilies delivered, the right resources on the right day node, a Day 1 rally schedule for the Venomclaw Dragon.
- Check every member's Chief Hall is at 24 and that they carry a Random Relocator.
In the war
| Task | How often |
|---|---|
| Assign the stage's Tribe and Battalion Chronicles quests | Each new stage |
| Pick and announce the day's Lair targets, with the Battalion | Daily |
| Send members to clear creatures around a Lair before the rally | Each assault |
| Schedule Bloodaxe Fiend rallies | Daily |
| Call members to Eggrot Chasm or Nightrot Forest | Each opening |
| Pick the Manors to take and schedule the Manor Leader attacks | Every few days |
| Run the Team Fortress repair: what to gather, what to spend | Until it is repaired |
| Place Forts and Tribe Flag Towers toward the center | As territory grows |
The center
- Have your territory touching Decaywood Palace before Chronicles stage 16 ends.
- Bring Archers: its guardian is Pikemen.
- Choose your Battalion's level-8 Pass target before stage 16 and its level-8 Lair target before stage 17.
The end
- Make the last day a hold, not a push.
- Remind members that their Season Summon count comes from the Battalion's Lairs.
- Tell members to empty the Supply Shop before Kingdom Mayhem ends, and to claim the Occupation Achievement after.
Don't
- Don't run your Tribe outside a Battalion.
- Don't build your territory away from the center.
- Don't let Tribes in one Battalion chase different Lairs.
- Don't give up a Lair in the final hours.