Alfheim’s Defense
Alfheim’s Defense: Movement
How you get around Alfheim decides what you can fight for. Passes connect the areas, Air Docks fly your troops, Tribe Territory is where you can move your City, and a Random Relocator is your only way out.
- Take the Passes as they open. A Pass is the only road to another area.
- Read each Pass's access mode on the hub's strip. “Single direction access” first, then “full access” later.
- Raise Tribe Flag Towers around every Pass you take. Occupying a Pass lets you build them in the area around it.
- Use Air Docks. Through an Air Dock you can launch troops through the air to another Air Dock you control.
- Repair your Team Fortress, so Chiefs can relocate to any Tribe Territory of your Team.
- Keep one Random Relocator. Leaving Alfheim costs one; Fixed Relocators cannot be used there.
Passes
The Rules' Pass card: a Pass is the only way into another area. Defeat its Defenders and occupy it, and you can build Tribe Flag Towers around it.
Passes run from level 4 to level 8 and open in steps, each step with an access mode the hub's strip shows:
| Mode | Who can attack and occupy the Pass |
|---|---|
single direction access | Only the Team whose starting area the Pass belongs to. The game, for a level-8 Pass: “The Team to which the Lv 8 Pass starting area belongs can attack and occupy the Pass.” |
full access | The later step, drawn for the level 4, 5, 7 and 8 Passes, in the order below |
The order on the strip: level 5, 6 and 7 Passes open single-direction early; level 4 single-direction later; then level 7 full access, level 8 single-direction, Decaywood Palace, level 8 full access, level 5 full access and level 4 full access. See the schedule.
Air Docks
The Rules' Air Dock card: through an Air Dock you can quickly launch troops through the air to another Air Dock under your control. Hold more than one and you can move an army across the map fast.
Relocating
| Move | Rule |
|---|---|
| Into Alfheim | Free, once your Chief Hall is level 24. You land in your Kingdom's starting area |
| Inside your Team's territory | Any Tribe Territory of your Team, once the Team Fortress is repaired |
| Inside your Battalion | To the Cities of the other Tribes in your Battalion, where you are immune to attacks from other Teams |
| Out of Alfheim | 1 Random Relocator |
| Fixed Relocator | Cannot be used in Alfheim |
For tribe leaders
- Pick your Tribe's Pass targets from the strip's dates, and be ready when each opens.
- Take Air Docks in pairs. One alone takes you nowhere.
- Don't spend your Random Relocator to move inside Alfheim. It is your way out.
- Don't march on a single-direction Pass that is not your Team's. Only the Team it belongs to can attack and occupy it.